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That is to say -- you can't set conditions for a specific character to speak a certain way.
I don't mean "in French" (per se), but to use different words or phrases.
All dialogue seems to be handled by... different parts of the Character class
- move_to
- live
- converse
- discuss
- decide_what_to_do_about
- converse
... and are not externally exposed (are they?), so they can't be modified/extended without modifying core code.
At any rate -- these notes are for making your engine more generic for my potential purposes and not making it more useful for your definite purposes. So it goes.
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