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Dialogue is not character-dependent #3

@MichaelPaulukonis

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@MichaelPaulukonis

That is to say -- you can't set conditions for a specific character to speak a certain way.

I don't mean "in French" (per se), but to use different words or phrases.

All dialogue seems to be handled by... different parts of the Character class

  • move_to
  • live
  • converse
  • discuss
  • decide_what_to_do_about
  • converse

... and are not externally exposed (are they?), so they can't be modified/extended without modifying core code.

At any rate -- these notes are for making your engine more generic for my potential purposes and not making it more useful for your definite purposes. So it goes.

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