-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgameObject.cpp
More file actions
125 lines (75 loc) · 1.9 KB
/
gameObject.cpp
File metadata and controls
125 lines (75 loc) · 1.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
#include "include/gameObject.h"
#include "include/textureManager.h"
using namespace std;
gameObject::gameObject(const char* texturesheet, int x, int y)
{
objectTexture = textureManager::loadTexture(texturesheet);
xpos = x;
ypos = y;
}
void gameObject::update(int xnew, int ynew)
{
xpos = xnew;
ypos = ynew;
sourceRect.h = 32;
sourceRect.w = 32;
sourceRect.x = 0;
sourceRect.y = 0;
destRect.x = xpos;
destRect.y = ypos;
destRect.w = sourceRect.w *0.5 +1;
destRect.h = sourceRect.h *0.5 +1;
}
void gameObject::render()
{
SDL_RenderCopy(game::renderer, objectTexture, NULL, &destRect);
}
////////////////////////////////static object//////////////////////////////////
gameObjectStatic::gameObjectStatic(const char* texturesheet, int x, int y)
{
objectTexture = textureManager::loadTexture(texturesheet);
xpos = x;
ypos = y;
}
void gameObjectStatic::update(int xupdate, int yupdate)
{
sourceRect.h = 1;
sourceRect.w = 100;
sourceRect.x = 0;
sourceRect.y = 0;
destRect.x = xupdate;
destRect.y = yupdate;
destRect.w = sourceRect.w ;
destRect.h = sourceRect.h ;
}
void gameObjectStatic::render(double angle)
{
SDL_Point pt;
pt.x = 0;
//cout << pt.x << endl;
pt.y = 0;
SDL_RenderCopyEx(game::renderer, objectTexture, NULL, &destRect, angle, &pt, SDL_FLIP_NONE);
}
objectPoint2::objectPoint2(const char* texturesheet, int x, int y)
{
objectTexture = textureManager::loadTexture(texturesheet);
xpos = x;
ypos = y;
}
void objectPoint2::update()
{
//xpos++;
//ypos++;
sourceRect.h = 32;
sourceRect.w = 32;
sourceRect.x = 0;
sourceRect.y = 0;
destRect.x = xpos;
destRect.y = ypos;
destRect.w = sourceRect.w * 2;
destRect.h = sourceRect.h * 2;
}
void objectPoint2::render()
{
SDL_RenderCopy(game::renderer, objectTexture, NULL, &destRect);
}