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Copy pathplayer-number-generator-test.sml
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37 lines (29 loc) · 1.05 KB
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(* Test of the number generator.
*)
structure PlayerNumberGeneratorTest :> LAYER =
struct
structure GS = GameState
datatype status = datatype NumberGenerator.status
fun preview _ = ()
val queue = ref [4, 4, 5, 10, 12, 20]
val status = ref (ref (Done ~1)) (* ~1 means we haven't asked for anything yet. *)
fun taketurn dos =
case (!queue, !(!status)) of
(nil, _) => (* Really done. *)
DOS.Can'tRun
| (i :: rest, Done ~1) => (* Ask for a new one. *)
(status := NumberGenerator.generate dos i;
queue := rest;
DOS.Can'tRun)
| (_, NotDone) => (* Waiting... *)
DOS.Can'tRun
| (_, Done i) => (* Got one *)
(eprint ("Got result in slot " ^ Int.toString i ^ "\n");
DOS.release_slot dos i;
status := ref (Done ~1);
taketurn dos)
val (init, taketurn) =
DOS.makelayer [("Harness", 1.0, {preview = preview, taketurn = taketurn}),
("NG", 1.0, NumberGenerator.create ())]
end
structure Player = LayerFn(PlayerNumberGeneratorTest)