Replies: 2 comments
-
|
I know that you can do it with computers using |
Beta Was this translation helpful? Give feedback.
0 replies
-
|
Unfortunately this isn't as easy as one might hope, as vanilla's recipe system doesn't allow you do dynamic outputs (i.e. NBT/components), at least without writing Java code. That said, on Minecraft 1.20.6+, CC does come with some dynamic recipe support. I've not tested this recipe, but something like this might work: {
"type": "computercraft:transform_shapeless",
"category": "redstone",
"ingredients": [
{"item": "minecraft:paper"},
{"item": "minecraft:redstone"},
{"item": "computercraft:disk"}
],
"result": {
"count": 2,
"id": "computercraft:disk"
},
"function": [
{
"type": "computercraft:copy_components",
"from": {"item": "computercraft:disk"}
}
]
} |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
While converting my survival world from Fabric to Forge, I unintentionally duplicated a couple of disks, so that there are multiple items that point to the same folder. I soon discovered this is extremely useful, and I'm wondering if there's a way to make a recipe using a datapack to accomplish this legitimately, similarly to the way you can duplicate smithing templates.
To be clear, I'm not asking for this to be added to CC:T itself, just something for me to play around with.
Beta Was this translation helpful? Give feedback.
All reactions