CC:T Tutorial videos - What's missing? #2165
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I am unsure if complicating things with stuff like vscode extensions is a good thing at beginning of tutorial? It feels like something to show/mention at end where someone already has understanding of just mod and how it works. If shown as start point i think it might be more overwhelming for people who have no programming or coding background then just using in-game edit program for the 10 lines long programs. |
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Something that I have been meaning to do for a while now is to record a programming by example series of videos. I was planning on calling it If anyone wants to beat me to this video idea then feel free to take it. |
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Hi,
I've been thinking for a while of making some CC:T Tutorial videos, since i've found a few problems with the existing youtube tutorials.
A lot of them are old. Like, ancient levels of old. The direwolf one is 12 years old, and even some of the more recent ones are 4 or more.
They all seem to have a very similar format. "Hey guys, welcome to my computercraft tutorial, today we're going to do a hello world"...
There's been a lot of development in tools, for example the vscode extension, which if taught well could make it much easier for beginners to get into actually writing meaningful code.
Not trying to throw shade or anything, I just think that there's room for another approach.
I'm trying to make something that is able to pull together the "what can computers even do" with "how would i even do that", I feel a lot of tutorials are pretty abstract so I was gonna focus on a practical perspective of trying to teach a few small projects whilst also going over the fundamentals of lua
The plan is to break it down into a "behaviour first" method of teaching. Ultimately, people want to use computers for some purpose, and the first part of any CC project has to come from knowing what computers can do. Abstract code learning can work for some, but I think that coming from the other direction can be much more useful. "Here's what computers can do, here's how we make those things work together".
So, the main thing i'm looking for is;
What aspects of existing computercraft tutorials do you think would be most worth focusing on, and what criminally underrated / underutilised features of CC tweaked do you think would be good to share with new users? Any points of advice on this would be really helpful, as well as any areas you see newbs struggle with a lot.
Thanks!
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