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Description
Specifications like the version of the project, operating system, and hardware
openMVS master, Ubuntu 16.04 with 16G RAM
Steps to reproduce the problem
Hi @cdcseacave ,
Thanks for your great contribution! Currently, I'm trying to modify the normal pipeline (SparsePointCloud -> DensifyPointCloud -> Mesh -> Texture) without using the DensifyPointCloud step. Now, I can get a reasonable 3D model except one thing. From below snapshot, we can see there are several faces with no texture but just predefined yellow color and these faces are introduced owing to mesh with sparse point cloud.
To keep the effect, I want to remove these faces with no texture. I look deep into the source code and find the part named "create texture patches" in function FaceViewSelection() of SceneTexture.cpp, and I think maybe I can remove faces in the last element of texturePatches, but I don't know how to establish the relationship between "scene.mesh.faces" and "texturePatches.Last().faces".
For the problem "how to remove faces with no texutre", could you give me any suggestions?
