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Real-Time CPU-Based Large-Scale Three-Dimensional Mesh Reconstruction

Author: Piazza

Year: 2018

Notes:

SOA:

  • Meshing 3D = incremental algorithm from sparse keypoints
  • extending soa incremental manifold mesh algorithm
  • TSDF for large scale reconstruction 3D Modeling on the Go: Interactive 3D Reconstruction of Large-Scale Scenes on Mobile Devices
  • Incremental solid modeling from sparse and omnidirectional structure-from-motion data only use points from SLAM when their 3D position is fixed
  • Manifold Mesh = a mesh fully connected
  • Real-time mesh-based scene estimation for aerial inspection: 3D meshing of the current viewpoint with a mono VIO for UAV, is not a manifold mesh

Manifold Meshing

  • weight for each tetrahedra that corresponds to the number of cameras that points a ray in the tetrahedra
  • Update the mesh in a decreasing order