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Measurement of Three-Dimensional Environment with a Fish-Eye Camera Based on Structure from Motion - Error Analysis

Authors: Kenji Terabayashi & Co

Year: 2009

Notes:

  • Use a polynomial fish eye camera model rf = k1 theta + k3 theta^3 + k4 theta^5
  • Feature points tracked with KLT or SIFT
  • ray vector p = [sin t cos p, sin t sin p, cos t]
  • E (essential matrix) computed with 8 points algorithms and RANSAC
  • Translation and rotation obtained with essential matrix
  • skew lines = lines that neither intersect neither are parallel
  • Triangulation with mid point method
  • Inaccurate point removal with partial derivative
  • Bundle adjsutement in a RANSAC fashion for less computation

Commentaires:

Super papier de structure from motion, big up!