Skip to content

Latest commit

 

History

History
23 lines (18 loc) · 980 Bytes

smooth_mesh_estimation.md

File metadata and controls

23 lines (18 loc) · 980 Bytes

Smooth Mesh Estimation from Depth Data using Non-Smooth Convex Optimization

Author: toni Rosinol

Year: 2021

Notes:

  • build a 3D mesh directly from depth map and 3D sparse landmarks
  • non smooth convex optimization problem that runs on real time
  • can be used with any VO pipeline
  • can represent piece wise planar surfaces with very few parameters while providing information about topology of the scene
  • uses GPU :(
  • same mathematical machinery as FLAME

Related Work

  • tetrahedral 3D meshes similar costs and benefits than volumetric approaches, leads to artifacts and are expensive
  • 3D mesh directly from triangulation trade off quality and accuracy for speed (on ground robot 3D navi- gation mesh generation for path planning in uneven terrain & ovpc mesh: 3d free-space representation for local ground vehicle navigation)
  • VITAMIN-E: mesh with extremely dense sparse features
  • non euclidean deep learning methods too slow and computationnaly expensive