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Real-Time Sphere Sweeping Stereo from Multiview Fisheye Images

Authors: Andreas Meuleman Hyeonjoong Jang Daniel S. Jeon Min H. Kim

Year: 2021

Notes:

  • 4 fisheye cameras to cover 360° FOV
  • Binocular stereo model: Binocular Spherical Stereo
  • Use spherical coordinates for pixels
  • For a pixel in c0 there is a sphere volume in which the pixel can be matched (fig2) depending on the distance
  • A good matched is found when the pixel value of the warped pixels in c1 = I_c0
  • Selection of the best camera for stereo matching (osef)
  • Double sphere model for camera calibration (the double sphere camera model)
  • Edge preserving downsampling and upsampling designed for parallel computing
  • For depth estimation on blind pixels (occlusion) diffusion kernel based on inpainting direction
  • All results performed with GPU
  • Quantitative evaluation with a synthetic dataset with blender

Commentaires:

Papier intéressant avec pas mal d'astuces sur le filtrage et le traitement des images fish eye. Cependant certaines parties sont dures à comprendre, et ces méthodes sont destinées à la parallélisation