Current Behavior
Cemu will crash in Bayonetta 2 when you get to a part where you can control the character. It crashes when moving.
This crash only happens on Arm builds. The game runs fine with the x86 build running under Rosetta.
The crash happens on both Metal and Vulkan, so the backend is likely not relevant.
This does not seem to be a regression, and has been present since Arm support has been merged.
(I bisected Samuliak's Metal pre-releases, and the bug was introduced in testing2.3.3 when it switched to Arm)
Expected Behavior
No crash 😐
Steps to Reproduce
On the Arm build only, proceed in the game until you get to a point where you can control the character. Moving causes Cemu to crash.
System Info (Optional)
OS: macOS 27 Beta 3
GPU: M1 Pro
Emulation Settings (Optional)
No response
Logs (Optional)
macOS 27 Beta 3 didn't create a system crashlog for some reason.
Here is Cemu's log:
log.txt.zip
Current Behavior
Cemu will crash in Bayonetta 2 when you get to a part where you can control the character. It crashes when moving.
This crash only happens on Arm builds. The game runs fine with the x86 build running under Rosetta.
The crash happens on both Metal and Vulkan, so the backend is likely not relevant.
This does not seem to be a regression, and has been present since Arm support has been merged.
(I bisected Samuliak's Metal pre-releases, and the bug was introduced in
testing2.3.3when it switched to Arm)Expected Behavior
No crash 😐
Steps to Reproduce
On the Arm build only, proceed in the game until you get to a point where you can control the character. Moving causes Cemu to crash.
System Info (Optional)
OS: macOS 27 Beta 3
GPU: M1 Pro
Emulation Settings (Optional)
No response
Logs (Optional)
macOS 27 Beta 3 didn't create a system crashlog for some reason.
Here is Cemu's log:
log.txt.zip