|
37 | 37 | // Godot's Mexican Preset 14 |
38 | 38 | // Hexaae's Clear Preset 15 |
39 | 39 | // MaranBr Preset (Little More Intense) 16 |
| 40 | + // YeMaoWuXin's Preset (Bright colors) 17 |
40 | 41 |
|
41 | 42 | //########################################################## |
42 | 43 |
|
@@ -1267,6 +1268,74 @@ float DPX_Strength = 0.20; |
1267 | 1268 | float Colorfulness = 2.5; |
1268 | 1269 | float DPX_Strength = 0.2; |
1269 | 1270 |
|
| 1271 | +#elif (Preset == 17) // YeMaoWuXin's Preset (Bright colors) |
| 1272 | + |
| 1273 | + #define adjust_bloom 1 |
| 1274 | + const float bloomFactor = 0.75; |
| 1275 | + #define HDRpassing 1 |
| 1276 | + const float HDRPower = 1.30; |
| 1277 | + const float radius1 = 0.80; |
| 1278 | + const float radius2 = 0.80; |
| 1279 | + #define lumapassing 1 |
| 1280 | + const float sharp_strength = 0.85; |
| 1281 | + const float sharp_clamp = 0.35; |
| 1282 | + const float offset_bias = 0.0; |
| 1283 | + #define Tone_map 0 |
| 1284 | + const float Exposure = 1.0; |
| 1285 | + const float Bleach = 0.0; |
| 1286 | + const float Gamma = 1.0; |
| 1287 | + const float defog = 0.00; |
| 1288 | + vec3 FogColor = vec3(1.0, 1.0, 1.0); |
| 1289 | + const float sat = 0.0; |
| 1290 | + const float crushContrast = 0.00; |
| 1291 | + #define post_process 0 |
| 1292 | + const float satFactor = 0.07; |
| 1293 | + #define blacknwhitepass 0 |
| 1294 | + const int BlackPoint = 0; |
| 1295 | + const int WhitePoint = 245; |
| 1296 | + #define lggpass 1 |
| 1297 | + vec3 RGB_Lift = vec3(1.0, 1.0, 1.0); |
| 1298 | + vec3 RGB_Gamma = vec3(0.95, 0.95, 0.95); |
| 1299 | + vec3 RGB_Gain = vec3(1.075, 1.075, 1.125); |
| 1300 | + #define vibpass 1 |
| 1301 | + const float Vibrance = 3.0; |
| 1302 | + vec3 VibranceRGBBalance = vec3(0.102656, 0.050158, 0.102186); |
| 1303 | + #define Tech 0 |
| 1304 | + const float Power = 5.0; |
| 1305 | + vec3 RGBNegativeAmount = vec3(0.98, 0.98, 0.98); |
| 1306 | + float Strength = 0.10; |
| 1307 | + #define Techine 0 |
| 1308 | + float Technicolor2_Red_Strength = -0.10; |
| 1309 | + float Technicolor2_Green_Strength = -0.09; |
| 1310 | + float Technicolor2_Blue_Strength = 0.05; |
| 1311 | + float Technicolor2_Brightness = 0.5; |
| 1312 | + float Technicolor2_Strength = 1.2; |
| 1313 | + float Technicolor2_Saturation = 1.1; |
| 1314 | + #define cmatrix 0 |
| 1315 | + vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); |
| 1316 | + vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); |
| 1317 | + vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); |
| 1318 | + float CM_Strength = 1.0; |
| 1319 | + #define CurvesPss 0 |
| 1320 | + const float Contrast = 0.25; |
| 1321 | + #define Filmicpass 0 |
| 1322 | + const float Filmic_Contrast = 1.0; |
| 1323 | + const float Filmic_Bleach = 0.0; |
| 1324 | + const float Saturation = -0.17; |
| 1325 | + const float Filmic_Strength = 0.48; |
| 1326 | + const float Fade = 0.08; |
| 1327 | + const float Linearization = 1.0; |
| 1328 | + const float BaseCurve = 1.0; |
| 1329 | + const float BaseGamma = 1.0; |
| 1330 | + const float EffectGamma = 1.68; |
| 1331 | + #define dpxpass 0 |
| 1332 | + vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); |
| 1333 | + vec3 RGB_C = vec3(0.36, 0.36, 0.34); |
| 1334 | + float DPX_Contrast = 0.5; |
| 1335 | + float DPX_Saturation = 3.0; |
| 1336 | + float Colorfulness = 1.0; |
| 1337 | + float DPX_Strength = 0.10; |
| 1338 | + |
1270 | 1339 | #endif |
1271 | 1340 |
|
1272 | 1341 | //########################################################### |
|
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