|
39 | 39 | // MaranBr Preset (Little More Intense) 16 |
40 | 40 | // YeMaoWuXin's Preset (Bright colors) 17 |
41 | 41 | // YeMaoWuXin's Preset (Vivid and clear) 18 |
| 42 | + // Cobalt's Preset (Saturated & Bright) 19 |
42 | 43 |
|
43 | 44 | //########################################################## |
44 | 45 |
|
@@ -1405,6 +1406,74 @@ float DPX_Strength = 0.20; |
1405 | 1406 | float Colorfulness = 1.0; |
1406 | 1407 | float DPX_Strength = 0.10; |
1407 | 1408 |
|
| 1409 | +#elif (Preset == 19) // Cobalt's preset (Saturated & Bright) |
| 1410 | + |
| 1411 | + #define adjust_bloom 1 |
| 1412 | + const float bloomFactor = 1.00; |
| 1413 | + #define HDRpassing 0 |
| 1414 | + const float HDRPower = 1.00; |
| 1415 | + const float radius1 = 1.00; |
| 1416 | + const float radius2 = 0.80; |
| 1417 | + #define lumapassing 0 |
| 1418 | + const float sharp_strength = 0.35; |
| 1419 | + const float sharp_clamp = 0.85; |
| 1420 | + const float offset_bias = 1.0; |
| 1421 | + #define Tone_map 0 |
| 1422 | + const float Exposure = 1.17; |
| 1423 | + const float Bleach = 0.4; |
| 1424 | + const float Gamma = 1.00; |
| 1425 | + const float defog = 0.00; |
| 1426 | + vec3 FogColor = vec3(1.0, 1.0, 1.0); |
| 1427 | + const float sat = 0.000; |
| 1428 | + const float crushContrast = 0.000; |
| 1429 | + #define post_process 0 |
| 1430 | + const float satFactor = 0.17; |
| 1431 | + #define blacknwhitepass 0 |
| 1432 | + const int BlackPoint = 1; |
| 1433 | + const int WhitePoint = 235; |
| 1434 | + #define lggpass 0 |
| 1435 | + vec3 RGB_Lift = vec3(1.000, 1.000, 1.000); |
| 1436 | + vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); |
| 1437 | + vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); |
| 1438 | + #define vibpass 1 |
| 1439 | + const float Vibrance = 0; |
| 1440 | + vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); |
| 1441 | + #define Tech 0 |
| 1442 | + const float Power = 4.0; |
| 1443 | + vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); |
| 1444 | + float Strength = 0.20; |
| 1445 | + #define Techine 0 |
| 1446 | + const float Technicolor2_Red_Strength = 0.02; |
| 1447 | + const float Technicolor2_Green_Strength = 0.02; |
| 1448 | + const float Technicolor2_Blue_Strength = 0.02; |
| 1449 | + const float Technicolor2_Brightness = 1.00; |
| 1450 | + const float Technicolor2_Strength = 1.00; |
| 1451 | + const float Technicolor2_Saturation = 1.00; |
| 1452 | + #define cmatrix 0 |
| 1453 | + vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); |
| 1454 | + vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); |
| 1455 | + vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); |
| 1456 | + float CM_Strength = 1.0; |
| 1457 | + #define CurvesPss 1 |
| 1458 | + const float Contrast = 0.74; |
| 1459 | + #define Filmicpass 0 |
| 1460 | + const float Filmic_Contrast = 1.0; |
| 1461 | + const float Filmic_Bleach = 0.0; |
| 1462 | + const float Saturation = -0.15; |
| 1463 | + const float Filmic_Strength = 0.85; |
| 1464 | + const float Fade = 0.4; |
| 1465 | + const float Linearization = 0.5; |
| 1466 | + const float BaseCurve = 1.5; |
| 1467 | + const float BaseGamma = 1.00; |
| 1468 | + const float EffectGamma = 0.68; |
| 1469 | + #define dpxpass 0 |
| 1470 | + vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); |
| 1471 | + vec3 RGB_C = vec3(0.36, 0.36, 0.34); |
| 1472 | + float DPX_Contrast = 0.1; |
| 1473 | + float DPX_Saturation = 3.0; |
| 1474 | + float Colorfulness = 2.5; |
| 1475 | + float DPX_Strength = 0.20; |
| 1476 | + |
1408 | 1477 | #endif |
1409 | 1478 |
|
1410 | 1479 | //########################################################### |
|
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