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lines changed Original file line number Diff line number Diff line change 1+ [Definition]
2+ titleIds = 5000010101a00, 5000010101b00
3+ name = "Resolution"
4+ path = "Lego City Undercover/Graphics"
5+ description = Changes the resolution of the game. Made by Ryce-Fast.
6+ version = 5
7+
8+ [Default]
9+ $width = 1280
10+ $height = 720
11+ $gameWidth = 1280
12+ $gameHeight = 720
13+ $0x031 = 0
14+ $0x033 = 0
15+ $0x034 = 0
16+ $0x035 = 0
17+ $0x431 = 0
18+ $0x432 = 0
19+ $0x433 = 0
20+ $0x434 = 0
21+
22+
23+ # Resolutions
24+
25+ [Preset]
26+ name = 640x360
27+ category = Resolution
28+ $width = 640
29+ $height = 360
30+ $gameWidth = 1280
31+ $gameHeight = 720
32+
33+ [Preset]
34+ name = 960x540
35+ category = Resolution
36+ $width = 960
37+ $height = 540
38+ $gameWidth = 1280
39+ $gameHeight = 720
40+
41+ [Preset]
42+ name = 1280x720 (HD, Default)
43+ category = Resolution
44+ default = 1
45+
46+ [Preset]
47+ name = 1600x900 (HD+)
48+ category = Resolution
49+ $width = 1600
50+ $height = 900
51+ $gameWidth = 1280
52+ $gameHeight = 720
53+
54+ [Preset]
55+ name = 1920x1080 (Full HD)
56+ category = Resolution
57+ $width = 1920
58+ $height = 1080
59+ $gameWidth = 1280
60+ $gameHeight = 720
61+
62+ [Preset]
63+ name = 2560x1440 (2K)
64+ category = Resolution
65+ $width = 2560
66+ $height = 1440
67+ $gameWidth = 1280
68+ $gameHeight = 720
69+
70+ [Preset]
71+ name = 3200x1800
72+ category = Resolution
73+ $width = 3200
74+ $height = 1800
75+ $gameWidth = 1280
76+ $gameHeight = 720
77+
78+ [Preset]
79+ name = 3840x2160 (4K)
80+ category = Resolution
81+ $width = 3840
82+ $height = 2160
83+ $gameWidth = 1280
84+ $gameHeight = 720
85+
86+ [Preset]
87+ name = 5120x2880
88+ category = Resolution
89+ $width = 5120
90+ $height = 2880
91+ $gameWidth = 1280
92+ $gameHeight = 720
93+
94+ [Preset]
95+ name = 7680x4320 (8K)
96+ category = Resolution
97+ $width = 7680
98+ $height = 4320
99+ $gameWidth = 1280
100+ $gameHeight = 720
101+
102+
103+ # Texture Sharpness
104+
105+ [Preset]
106+ name = Normal Sharpness
107+ category = Texture Quality
108+ default = 1
109+
110+ [Preset]
111+ name = Medium Sharpness
112+ category = Texture Quality
113+ $0x031 = -.5
114+ $0x033 = -.5
115+ $0x034 = -.5
116+ $0x035 = -.5
117+ $0x431 = -.5
118+ $0x432 = -.5
119+ $0x433 = -.5
120+ $0x434 = -.5
121+
122+ [Preset]
123+ name = High Sharpness
124+ category = Texture Quality
125+ $0x031 = -1
126+ $0x033 = -1
127+ $0x034 = -1
128+ $0x035 = -1
129+ $0x431 = -1
130+ $0x432 = -1
131+ $0x433 = -1
132+ $0x434 = -1
133+
134+ [Preset]
135+ name = Ultra Sharpness
136+ category = Texture Quality
137+ $0x031 = -4
138+ $0x033 = -4
139+ $0x034 = -4
140+ $0x035 = -4
141+ $0x431 = -4
142+ $0x432 = -4
143+ $0x433 = -4
144+ $0x434 = -4
145+
146+
147+ [TextureRedefine]
148+ width = 1280
149+ height = 720
150+ tileModesExcluded = 0x001 # For Video Playback
151+ overwriteWidth = ($width/$gameWidth) * 1280
152+ overwriteHeight = ($height/$gameHeight) * 720
153+
154+ #[TextureRedefine]
155+ #width = 864
156+ #height = 480
157+ #formats = 0x01a
158+ #overwriteWidth = ($width/$gameWidth) * 864
159+ #overwriteHeight = ($height/$gameHeight) * 480
160+
161+ [TextureRedefine]
162+ width = 640
163+ height = 368
164+ overwriteWidth = ($width/$gameWidth) * 640
165+ overwriteHeight = ($height/$gameHeight) * 368
166+
167+ [TextureRedefine]
168+ formats = 0x031
169+ overwriteRelativeLodBias = $0x031
170+
171+ [TextureRedefine]
172+ formats = 0x033
173+ overwriteRelativeLodBias = $0x033
174+
175+ [TextureRedefine]
176+ formats = 0x034
177+ overwriteRelativeLodBias = $0x034
178+
179+ [TextureRedefine]
180+ formats = 0x035
181+ overwriteRelativeLodBias = $0x035
182+
183+ [TextureRedefine]
184+ formats = 0x431
185+ overwriteRelativeLodBias = $0x431
186+
187+ [TextureRedefine]
188+ formats = 0x432
189+ overwriteRelativeLodBias = $0x432
190+
191+ [TextureRedefine]
192+ formats = 0x433
193+ overwriteRelativeLodBias = $0x433
194+
195+ [TextureRedefine]
196+ formats = 0x434
197+ overwriteRelativeLodBias = $0x434
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