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[Sonic Lost World] fix title for Darkness pack
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-5
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src/SonicLostWorld/Workarounds/Darkness/1adfa527e4ea7f40_0000000000001e49_ps.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -85,6 +85,6 @@ R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0
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PV1i.z = R123i.z;
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// 4
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R3i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z)) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)));
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// export
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// export (brightness modified here)
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passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)) * 1.6666666667;
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}

src/SonicLostWorld/Workarounds/Darkness/3c6c7691f6e2f2e4_0000000000001e49_ps.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -72,7 +72,7 @@ R123f.y = (mul_nonIEEE(PV0f.x,R1f.w) + R2f.y);
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(PV0f.y,R1f.w) + R2f.x);
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PV1f.z = R123f.z;
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// 2 - Tonemapping
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// 2 (brightness modified here)
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R3f.xyz = vec3(R0f.x,R0f.y,R0f.z) + vec3(PV1f.z,PV1f.y,PV1f.x) * 1.6666666667;
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// export
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passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);

src/SonicLostWorld/Workarounds/Darkness/4fab679c75795f90_00000000000003c9_ps.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,7 @@ int cubeMapFaceId;
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R0f = passParameterSem136;
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R1f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
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R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
57-
// 0 - Tonemapping
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// 0 (brightness modified here)
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backupReg0f = R0f.x;
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backupReg1f = R0f.y;
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backupReg2f = R0f.z;

src/SonicLostWorld/Workarounds/Darkness/91f43f263091c56d_0000000000079249_ps.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -132,7 +132,7 @@ PV1f.y = R123f.y;
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PV0f.x = PV1f.y * intBitsToFloat(0x3e22f983);
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// 13
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PS1f = cos((PV0f.x)/0.1591549367);
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// 14 - Tonemapping
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// 14 (brightness modified here)
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R5f.x = ((mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[2].w)) + 1.0) * 1.6666666667);
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PV0f.y = mul_nonIEEE(PS1f, R126f.x);
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PV0f.z = mul_nonIEEE(PS1f, R127f.y);
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
3-
name = Disable Post Processing Effects
3+
name = Darkness
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path = "Sonic Lost World/Workarounds/Darkness"
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description = Brightens up the game to work around broken tonemapping in Cemu.|Some stages will still be darker than they should, but is overall much better than before.||Made by M&&M.
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version = 6

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