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Copy file name to clipboardExpand all lines: src/BreathOfTheWild/Mods/ExtendedMemory/patch_extendedHeaps.asm
+18-13Lines changed: 18 additions & 13 deletions
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@@ -5,11 +5,11 @@ moduleMatches = 0x6267BFD0
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0x02C5E660 = lis r9,0x8B60 ; add 0x50000000 to main gameheap which by default has a fixed size of 0x3B600000. Can't make it larger due to overlay arena being in the way
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SaveAreaHeapSize = 8*1024*1024; 8MiB (default is 2312KiB)
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TriggerParamHeapSize = 8*1024*1024; 8MiB (default is around 2616KiB)
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HavokMainHeapSize = 80*1024*1024; 80MiB (default is 30MiB)
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PhysicsTempLowHeapSize = 512*1024; 512KiB (default is 128KiB)
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PhysicsSystemHeapSize = 512*1024; 512KiB (default is 128KiB)
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SaveAreaHeapSize = 8*1024*1024; 8MiB (default is 2312KiB)
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TriggerParamHeapSize = 8*1024*1024; 8MiB (default is around 2616KiB)
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HavokMainHeapSize = 80*1024*1024; 80MiB (default is 30MiB)
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PhysicsTempLowHeapSize = 512*1024; 512KiB (default is 128KiB)
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PhysicsSystemHeapSize = 512*1024; 512KiB (default is 128KiB)
0x030AA5F4 = lis r7,0x4000 ; expand overlay arena root heap size to 0x40000000 (1GiB) from default 0x1C000000 (448MiB). Can't make it larger due to forground bucket memory being in the way (starts at 0xE0000000)
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; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
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; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB)
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; Overlay arena -> FixedHeap
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; FixedHeap seems to store terrain renderer among other things
; Increase the size of the resource heap for small resources. When using mods like e.g. draw distance this would likely be the reason why it would spawn panic moons.
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