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Bayonetta 2 – Cutscene CG Display Error #723

@katakisyu-glitch

Description

@katakisyu-glitch

Emulator version: Cemu 2.6
ROM: Bayonetta 2 (Japan).wux

When I enable the “Cutscene 60 FPS” option in the graphics plugin, the final cutscene in Chapter XI: The Gates of Hell shows a white screen.
When I disable the “Cutscene 60 FPS” option, the problem is resolved, but the cutscenes then run at 30 FPS.
I’m not sure what’s causing this issue — is there any way to fix it?

Image

Image

[16:26:52.030] ------- Init Cemu 2.6 -------
[16:26:52.031] Init Wii U memory space (base: 0x000001fdfbf70000)
[16:26:52.031] mlc01 path: C:/Users/SAKI/AppData/Roaming/Cemu/mlc01
[16:26:52.031] CPU: Intel(R) Core(TM) i9-14900HX
[16:26:52.031] RAM: 32419MB
[16:26:52.031] Platform: Windows 10 Pro for Workstations (Build 9200)
[16:26:52.031] Used CPU extensions: SSSE3, SSE4.1, AVX, AVX2, LZCNT, MOVBE, BMI2, AES-NI, INVARIANT-TSC
[16:26:52.032] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[16:26:52.032] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[16:27:21.537] Mounting title 000500001011b900
[16:27:21.537] Base: E:/Bayonetta 2 (Japan)/Bayonetta 2 (Japan).wux [WUD]
[16:27:21.538] Update: Not present
[16:27:21.538] DLC: Not present
[16:27:21.545] COS: System fonts found. Generated shareddata (26609KB)
[16:27:21.548] Recompiler initialized
[16:27:21.817] ------- Init Vulkan graphics backend -------
[16:27:21.867] Vulkan instance version: 1.4
[16:27:21.939] Using GPU: NVIDIA GeForce RTX 4060 Laptop GPU
[16:27:21.939] Driver version: 555.97
[16:27:21.939] Vulkan: present_wait extension: supported
[16:27:21.939] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[16:27:21.978] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[16:27:21.978] Vulkan device memory info:
[16:27:21.978] Heap 0 - Size 7957MB Flags 0x00000001
[16:27:21.978] Heap 1 - Size 16209MB Flags 0x00000000
[16:27:21.978] Memory 0 - HeapIndex 1 Flags 0x00000000
[16:27:21.978] Memory 1 - HeapIndex 0 Flags 0x00000001
[16:27:21.978] Memory 2 - HeapIndex 1 Flags 0x00000006
[16:27:21.978] Memory 3 - HeapIndex 1 Flags 0x0000000e
[16:27:21.978] Memory 4 - HeapIndex 0 Flags 0x00000007
[16:27:22.042] ------- Loaded title -------
[16:27:22.042] TitleId: 00050000-1011b900
[16:27:22.042] TitleVersion: v1
[16:27:22.042] TitleRegion: JP
[16:27:22.042] Save path: C:/Users/SAKI/AppData/Roaming/Cemu/mlc01/usr/save/00050000/1011B900/user/
[16:27:22.042] Shader cache file: shaderCache/transferable/000500001011b900.bin
[16:27:22.042] gameprofile path: (not present)
[16:27:22.042] RPX hash (updated): b8611392
[16:27:22.042] RPX hash (base): b8611392
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 1532:0083
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 046a:00c3
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 8086:7a60
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 0b05:19b6
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 8087:0033
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 8086:1135
[16:27:22.050] nsyshid::BackendLibusb: device not on whitelist: 3277:0036
[16:27:22.096] Loaded module 'prj_010' with checksum 0xaf5d1a85
[16:27:22.096] RPL link time: 32ms
[16:27:22.122] Patching Bayonetta 2 audio bug at: 0x035272a4
[16:27:22.138] HLE scan time: 47ms
[16:27:22.138] ------- Active settings -------
[16:27:22.138] CPU-Mode: 3
[16:27:22.138] Load shared libraries: true
[16:27:22.138] Use precompiled shaders: 0
[16:27:22.138] Full sync at GX2DrawDone: true
[16:27:22.138] Strict shader mul: true
[16:27:22.138] Async compile: true
[16:27:22.138] Console language: 0
[16:27:22.286] ------- Activate graphic packs -------
[16:27:22.288] Applying patch group 'Bayo2_AspectRatio_V0' (Codecave: 01800000-01800038)
[16:27:22.288] Activate graphic pack: Bayonetta 2/Graphics [Presets: 2560x1440,High,4x]
[16:27:22.288] Applying patch group 'Bayonetta2_DynamicShadows_v0'
[16:27:22.288] Activate graphic pack: Bayonetta 2/Workarounds/Dynamic Shadows (Vulkan)
[16:27:22.289] Activate graphic pack: Bayonetta 2/Workarounds/Portal
[16:27:22.289] ------- Init Audio backend -------
[16:27:22.289] DirectSound: available
[16:27:22.289] XAudio 2.8: available
[16:27:22.289] Cubeb: available
[16:27:22.289] ------- Init Audio input backend -------
[16:27:22.289] Cubeb: available
[16:27:22.289] ------- Run title -------
[16:27:22.293] Graphic pack "Graphic Options" prevents rendertarget size optimization. This warning can be ignored and is intended for graphic pack developers
[16:27:22.327] GLSL parsing failed for 78a2659662685d55_0000000000000079: "ERROR: 0:320: '' : syntax error, unexpected SEMICOLON, expecting RIGHT_PAREN or COMMA
ERROR: 1 compilation errors. No code generated.

"
[16:27:22.619] Shader cache loaded with 1072 shaders. Commited mem 168MB. Took 326ms
[16:27:22.643] Vulkan-Info: Pipeline creation failed due to invalid shader(s)
[16:27:22.698] Vulkan-Info: Pipeline creation failed due to invalid shader(s)
[16:27:23.632] IOSU_ACT: using account default in first slot
[16:29:59.837] Vulkan-Info: Pipeline creation failed due to invalid shader(s)

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