When changing the resolution in BOTW to anything other than the default 1280x720, the lava particles have rendering issues in that they gain square halos with interrupted borders.
Steps to reproduce the behavior:
- Download and install a recent build including the Metal API (I am on 91d7ad8)
- Change graphics settings to use Metal API.
- Activate only the BOTW "Graphics" graphics pack and change the resolution to anything other than the default 1280x720
- Go to, e.g., the southern mines and observe the glitched particle effects.
Screenshots
Desktop:
- OS: Mac OS Sequoia 15.6.1
- GPU: Apple Silicon M2
- Renderer: Metal
- Version: 91d7ad8