Describe the bug
Under "Adding texture to mesh", the texture is rotated in the wrong direction.
Additional context
This code should deliver a solution:
from matplotlib.pyplot import get_cmap
create an image using numpy,
zz = grid['values'].reshape(1201,662)
Creating a custom RGB image
cmap = cmap_seismic #get_cmap("nipy_spectral")
norm = lambda x: (x - np.nanmin(x)) / (np.nanmax(x) - np.nanmin(x))
hue = norm(zz.ravel())
colors = (cmap(hue)[:, 0:3] * 255.0).astype(np.uint64)
image = colors.reshape((1201, 662, 3), order="F")
Convert 3D numpy array to texture
tex = pv.numpy_to_texture(image)
Render it
grid.plot(texture=tex)