Currently paths to assets like models, shaders, etc are absolute paths set by a cmake define.
Update the build process so assets can be include by the relative path to the executable.
Preferable its working like setting the working-directory to the root directory of the repo.
The goal is to be able to copy the folder with all ressources (exe, assets, etc) to another location and the engine can still be executed and finds the right assets.
Currently paths to assets like models, shaders, etc are absolute paths set by a cmake define.
Update the build process so assets can be include by the relative path to the executable.
Preferable its working like setting the working-directory to the root directory of the repo.
The goal is to be able to copy the folder with all ressources (exe, assets, etc) to another location and the engine can still be executed and finds the right assets.