Implement a proper TBN system. For this each vertex has to specify a tangent which can be calculated when the mesh is loaded. see: https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Implement a proper TBN system.
For this each vertex has to specify a tangent which can be calculated when the mesh is loaded.
see: https://learnopengl.com/Advanced-Lighting/Normal-Mapping