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style: MonitorBG 컴포넌트의 Float 속성 수정
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src/components/MonitorBG.tsx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ export default function MonitorBG() {
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<Canvas shadows dpr={[1, 2]} style={{width: '100%', height: '100%'}} camera={[0, 0, CAM_DISTANCE, {fov: 50}] as any}>
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<directionalLight castShadow intensity={4} shadow-mapSize={2048} position={[0, 0, 0]} rotation={[-1, 0, 0]}/>
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<ambientLight intensity={1.2}/>
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<Float rotationIntensity={2}>
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<Float rotationIntensity={1} speed={3}>
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<Videogame position={[-.8, -1, 0]} rotation={[.2, 0, 0]} scale={.2}/>
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<Html occlude={"raycast"} transform castShadow receiveShadow scale={.2} position={[.8, 0, 0]} rotation={[.2, 0, 0]}
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material={<meshStandardMaterial side={DoubleSide} opacity={.1}/>}>

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