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executable file
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knappaTutu.ino
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executable file
·280 lines (217 loc) · 7.07 KB
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/*
Oct 27. based on neopixel example, button example, and acclerometer example
1. breadboard circuit with accelerometer
2. readings => light mapping
3. do we need a button, or just a tap on acclerometer?
4. solder the board together on arduino micro
5. tweak light sequence
*/
#include <Adafruit_NeoPixel.h>
#define NEOPIXEL_PIN 6
//#define BUTTON_PIN 3
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, NEOPIXEL_PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
int x, y, z ;
int minA = 300 ;
int maxA = 0;
int c ;
//ACCEL
const int numReadings = 8;
int readings[numReadings];
int index = 0; // the index of the current reading
int total = 0; // the running total
int average = 0; // the average
//COLOR
float rainbowStep =0 ;
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
// setup button input pin
// initialize all the readings to 0:
for (int thisReading = 0; thisReading < numReadings; thisReading++)
readings[thisReading] = 0; //emperical . make convergence faster
//initiate accelerometer
Serial.begin(9600); // sets the serial port to 9600
colorWipe(strip.Color(240, 0, 240), 15); // purple
colorWipe(strip.Color(0, 0, 0), 15); // dark
}
void loop() {
//update button. swith between two states.
//--- DANCE MODE ---
if (true) {
//read accelerometer data
x = analogRead(0); // read analog input pin 0
y = analogRead(1); // read analog input pin 1
z = analogRead(2); // read analog input pin 2
// low pass filter
//calculate the vector sum of all channels
// subtract the last reading:
total= total - readings[index];
// read from the sensor:
readings[index] = sqrt ( pow (x, 2) + pow (y, 2) + pow (z, 2))/4 ;
// readings[index] = x/4;
// add the reading to the total:
total= total + readings[index];
// advance to the next position in the array:
index = index + 1;
// if we're at the end of the array...
if (index >= numReadings)
// ...wrap around to the beginning:
index = 0;
// calculate the average:
average = total / numReadings;
if (average < minA) {
minA = average ;
}
else if (average > maxA) {
maxA = average ;
}
c= average ;
if (c < minA) {
minA = c ;
}
else if (c > maxA) {
maxA = c ;
}
//TODO DON'T DO SERIAL
// Serial.println(c) ;
// Serial.print(minA) ; //50
// Serial.print(" " ) ;
// Serial.print(maxA) ;// 260
// Serial.print(" " ) ;
//map to color
if (average > maxA *.98){
for (uint16_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, 100,100,100);
}
strip.show();
Serial.println("!!!") ;
}
else if (average > maxA *.93){
rainbowStep += 5;
Serial.println("fast") ;
}
else {
rainbowStep += 0.05; //the integer increament every 5 cycles..
Serial.println("slow") ;
}
if (rainbowStep >255 ){
rainbowStep = 0 ;
}
rainbowByStep(rainbowStep);
strip.show();
delay (2);
}
//--- DEMO MODE ---
else
{
// Some example procedures showing how to display to the pixels:
// colorWipe(strip.Color(255, 0, 0), 50); // Red
// colorWipe(strip.Color(0, 255, 0), 50); // Green
// colorWipe(strip.Color(0, 0, 255), 50); // Blue
// // Send a theater pixel chase in...
// theaterChase(strip.Color(127, 127, 127), 50); // White
// theaterChase(strip.Color(127, 0, 0), 50); // Red
// theaterChase(strip.Color( 0, 0, 127), 50); // Blue
rainbow(20);
// rainbowCycle(20);
// theaterChaseRainbow(5);
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for (uint16_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256; j++) {
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i + j) & 255));
}
strip.show();
delay(wait);
}
}
void rainbowByStep(float rStep){
int j = (int)rStep %256;
for (int i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i + j) & 255));
}
strip.show();
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j = 0; j < 10; j++) { //do 10 cycles of chasing
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
void solid (uint32_t c){
for (uint16_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(c) );
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if (WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if (WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else {
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}