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Added full executable to PATH on MacOS rather than /bin folder #165

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@davidwesst

I should preface this-- I'm not sure if this is an actual bug, but after beating myself up for days trying to figure it out, I thought I would report it here in case.

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After installing GodotEnv on MacOS Sequoia (15.6.1), everything seemed to be working fine except for updating the $PATH, as I was unable to open my instance of Godot from the terminal.

Looking into it, I found that GodotEnv did add something to my PATH:

/Users/davidwesst/Library/Application Support/godotenv/godot/bin/godot

My workaround was to remove this line from PATH, and re-add the /bin path rather than the executable path:

/Users/davidwesst/Library/Application Support/godotenv/godot/bin

Everything is working as expected now.

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