I should preface this-- I'm not sure if this is an actual bug, but after beating myself up for days trying to figure it out, I thought I would report it here in case.
--
After installing GodotEnv on MacOS Sequoia (15.6.1), everything seemed to be working fine except for updating the $PATH, as I was unable to open my instance of Godot from the terminal.
Looking into it, I found that GodotEnv did add something to my PATH:
/Users/davidwesst/Library/Application Support/godotenv/godot/bin/godot
My workaround was to remove this line from PATH, and re-add the /bin path rather than the executable path:
/Users/davidwesst/Library/Application Support/godotenv/godot/bin
Everything is working as expected now.
I should preface this-- I'm not sure if this is an actual bug, but after beating myself up for days trying to figure it out, I thought I would report it here in case.
--
After installing GodotEnv on MacOS Sequoia (15.6.1), everything seemed to be working fine except for updating the $PATH, as I was unable to open my instance of Godot from the terminal.
Looking into it, I found that GodotEnv did add something to my PATH:
/Users/davidwesst/Library/Application Support/godotenv/godot/bin/godotMy workaround was to remove this line from PATH, and re-add the /bin path rather than the executable path:
/Users/davidwesst/Library/Application Support/godotenv/godot/binEverything is working as expected now.