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Disabling blur radius does not produce sharp shadows. #531

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@dubbadubbadubbacha

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@dubbadubbadubbacha

I set my blur radius to '0' and I still have fizzy edges to the shadows. Is there any way to make them sharp like xcompmgr?

I'm on FreeBSD and have built compton from ports.

Here is my conf:

shadow = true; no-dnd-shadow = true; no-dock-shadow = true; clear-shadow = true; shadow-radius = 0; shadow-offset-x = 7; shadow-offset-y = 7; shadow-opacity = 1.0; shadow-red = 0.0; shadow-green = 0.0; shadow-blue = 0.0; shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'" ]; shadow-ignore-shaped = false; xinerama-shadow-crop = false; menu-opacity = 1.0; inactive-opacity = 1.0; active-opacity = 1.0; frame-opacity = 1.0; inactive-opacity-override = false; alpha-step = 0.00; inactive-dim = 0.0; blur-kern = "3x3box"; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; fading = false; fade-in-step = 0.00; fade-out-step = 0.00; fade-exclude = [ ]; backend = "glx"; mark-wmwin-focused = true; mark-ovredir-focused = true; detect-rounded-corners = true; detect-client-opacity = true; refresh-rate = 60; vsync = "opengl-mswc"; dbe = false; paint-on-overlay = true; focus-exclude = [ "class_g = 'Cairo-clock'" ]; detect-transient = true; detect-client-leader = true; invert-color-include = [ ]; glx-copy-from-front = false; glx-swap-method = "undefined"; wintypes : { tooltip : { fade = true; shadow = false; opacity = 1.0; focus = true; }; }; fade-delta = 0; blur-background = false; blur-background-frame = false;

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