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Modules/@babylonjs/react-native/windows/scripts
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Import-Module $PSScriptRoot \Utils.psm1
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+ # windows build agents don't support the path lengths required for initializing arcore dependencies,
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+ # so we manually initialize the submodules we need here.
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+ git submodule update -- init " $PSScriptRoot \..\..\submodules\BabylonNative"
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+ Push-Location " $PSScriptRoot \..\..\submodules\BabylonNative"
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+ git submodule update -- init -- recursive " Dependencies\SPIRV-Cross"
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+ git submodule update -- init -- recursive " Dependencies\arcana.cpp"
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+ git submodule update -- init -- recursive " Dependencies\base-n"
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+ git submodule update -- init -- recursive " Dependencies\bgfx.cmake"
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+ git submodule update -- init -- recursive " Dependencies\glslang"
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+ git submodule update -- init -- recursive " Dependencies\xr\Dependencies\OpenXR-SDK"
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+ git submodule update -- init -- recursive " Dependencies\xr\Dependencies\OpenXR-MixedReality"
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+ Pop-Location
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Restore-CMakeProject - Platform " x86"
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Restore-CMakeProject - Platform " x64"
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Restore-CMakeProject - Platform " arm"
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