Home Assistant Installation
Home Assistant Supervised
Home Assistant Details
latest
Music Assistant Installation
Home Assistant Add-on
Music Assistant Version
2.9.9
Multi-Room Audio Installation
Docker Standalone
Multi-Room Audio Version
5.2.2
Bug Description
Describe the bug
The player never starts playback because it appears to never reach the scheduled start time.
The audio buffer continuously fills until it overflows and the SDK starts dropping samples.
The log reports:
BUFFER OVERFLOW DETECTED: SDK is dropping samples because buffer is full and Read() isn’t consuming.
bufferedMs=18033,
targetMs=250,
isPlaybackActive=True,
totalDropped=184320,
overrunCount=123.
This indicates scheduled start time was never reached.
Playback remains active, but audio is never consumed from the buffer.
Environment
- Image:
ghcr.io/chrisuthe/multiroom-audio:dev
- SDK Version:
9.1.0
- Host: Proxmox VE 7.0.14-8
- Docker running inside an LXC container
- Debian LXC
- USB audio devices passed through using ALSA (
/dev/snd)
Audio devices:
ICUSBAUDIO7D
ICUSBAUDIO7D_1
Diagnostics
Sync
Sync Error: -4.67 ms
Status: Within tolerance
Playback Active: Yes
Buffer
Buffered: 18041 ms / 5000 ms
Overruns: 123
Dropped (Overflow): 184.3K
Fill Level: 100%
Clock
Clock synchronized: Yes
NTP: Active
The host system time is synchronized and the LXC container reports correct UTC time.
Expected behavior
The player should reach the scheduled start time, begin consuming audio from the buffer and maintain the configured target buffer.
Actual behavior
The scheduled start time is apparently never reached.
The player keeps buffering audio until the buffer is completely full, after which the SDK starts dropping samples because Read() never consumes data.
Additional information
The problem occurs consistently.
There are no ALSA errors.
The USB audio devices are detected correctly inside the container.
System time and monotonic clock appear to be working correctly.
The log message suggests the SDK itself believes playback never transitions into the scheduled playback state.
Any ideas on what could prevent the scheduled start time from being reached?
Steps to Reproduce
Play sound
Expected vs Actual Behavior
healthy not overflow
Diagnostics File
BUFFER OVERFLOW DETECTED: SDK is dropping samples because buffer is full and Read() isn't consuming. bufferedMs=18795, targetMs=250, isPlaybackActive=True, totalDropped=110592, overrunCount=116. This indicates scheduled start time was never reached.
Relevant Logs (optional)
No response
Home Assistant Installation
Home Assistant Supervised
Home Assistant Details
latest
Music Assistant Installation
Home Assistant Add-on
Music Assistant Version
2.9.9
Multi-Room Audio Installation
Docker Standalone
Multi-Room Audio Version
5.2.2
Bug Description
Describe the bug
The player never starts playback because it appears to never reach the scheduled start time.
The audio buffer continuously fills until it overflows and the SDK starts dropping samples.
The log reports:
BUFFER OVERFLOW DETECTED: SDK is dropping samples because buffer is full and Read() isn’t consuming.
bufferedMs=18033,
targetMs=250,
isPlaybackActive=True,
totalDropped=184320,
overrunCount=123.
This indicates scheduled start time was never reached.
Playback remains active, but audio is never consumed from the buffer.
Environment
ghcr.io/chrisuthe/multiroom-audio:dev9.1.0/dev/snd)Audio devices:
ICUSBAUDIO7D
ICUSBAUDIO7D_1
Diagnostics
Sync
Sync Error: -4.67 ms
Status: Within tolerance
Playback Active: Yes
Buffer
Buffered: 18041 ms / 5000 ms
Overruns: 123
Dropped (Overflow): 184.3K
Fill Level: 100%
Clock
Clock synchronized: Yes
NTP: Active
The host system time is synchronized and the LXC container reports correct UTC time.
Expected behavior
The player should reach the scheduled start time, begin consuming audio from the buffer and maintain the configured target buffer.
Actual behavior
The scheduled start time is apparently never reached.
The player keeps buffering audio until the buffer is completely full, after which the SDK starts dropping samples because
Read()never consumes data.Additional information
The problem occurs consistently.
There are no ALSA errors.
The USB audio devices are detected correctly inside the container.
System time and monotonic clock appear to be working correctly.
The log message suggests the SDK itself believes playback never transitions into the scheduled playback state.
Any ideas on what could prevent the scheduled start time from being reached?
Steps to Reproduce
Play sound
Expected vs Actual Behavior
healthy not overflow
Diagnostics File
BUFFER OVERFLOW DETECTED: SDK is dropping samples because buffer is full and Read() isn't consuming. bufferedMs=18795, targetMs=250, isPlaybackActive=True, totalDropped=110592, overrunCount=116. This indicates scheduled start time was never reached.
Relevant Logs (optional)
No response