Understanding why my matrix resets to 0. #104
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brutal-orange
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I'm new to the world of matrix transformations. I'm trying to build a resizable/draggable/rotatable/scalable item all-in-one. The initial movement of the item works, as seen in this CSB (drag the box using the handle, let go, then drag again), but every time I re-drag it, it resets. I've dumped and checked the
initialElementLeft
andinitialElementLeft + offsetX
multiple times, and even though they look correct, my matrix resets to atranslateX
of0 + offsetX
.What exactly am I doing wrong?
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