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Copy file name to clipboardExpand all lines: ext/native-decls/AddMinimapOverlayWithDepth.md
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## ADD_MINIMAP_OVERLAY_WITH_DEPTH
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```c
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intADD_MINIMAP_OVERLAY_WITH_DEPTH(char* name, int depth);
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intADD_MINIMAP_OVERLAY_WITH_DEPTH(char* name, int depth, cs_split BOOL background);
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```
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Loads a minimap overlay from a GFx file in the current resource.
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## Parameters
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* **name**: The path to a `.gfx` file in the current resource. It has to be specified as a `file`.
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* **depth**: The depth of new overlay on the minimap. Pass `-1` for game to figure out the highest depth itself. Should not be greater than `0x7EFFFFFD`.
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* **background**: Overlay is a background overlay.
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