Open
Description
What happened?
Apparently, the animation does not execute for the other clients; the only things that change are the entity's position and rotation.
Video -> https://streamable.com/y1h6an
Expected result
The animation will be displayed correctly for all players
Reproduction steps
Being in two instances, it will only work correctly for the client that runs the code; for the others, the player will not play anim.
Importancy
Slight inconvenience
Area(s)
RedM
Specific version(s)
b1491
Additional information
RegisterCommand("runAnimSeat", function(_ ,args)
CameraPlayerEnterSeatAnim(PlayerPedId())
end)
local eAnimSceneFlag =
{
ASF_NONE = 0,
ASF_LOOPING = (1 << 0),
ASF_HOLD_AT_END = (1 << 1),
ASF_AUTO_START_WHEN_LOADED = (1 << 2),
ASF_BLOCK_TIME_SLICING = (1 << 3),
ASF_ENABLE_RESUME_FROM_LAST_CHECKPOINT = (1 << 4),
ASF_ABORT_SCENE_ON_REQUIRED_ENTITY_REMOVAL = (1 << 5),
ASF_ADAPT_TO_TERRAIN = (1 << 6),
ASF_FORCE_DISPLAY_IN_DEBUG_BAR = (1 << 7),
ASF_BLOCK_SKIPPING = (1 << 8),
ASF_ALLOW_LARGE_IMPACT_BREAKOUTS = (1 << 9),
ASF_PREVENT_IGNORING_COLLISION_WITH_PARENT = (1 << 10),
ASF_ENABLE_LETTER_BOX = (1 << 11),
ASF_DISABLE_SCREEN_EVENTS_IF_NO_PLAYER = (1 << 12),
ASF_PRESERVE_CAMERA_ON_PLAYER_REMOVAL = (1 << 13),
ASF_MP_FORCE_SCREEN_EVENTS_IF_NO_PLAYER = (1 << 14),
ASF_MP_RESTRICT_SCOPE_TO_SCRIPT_PARTICIPANTS = (1 << 15)
};
local animSceneSeat = {'script@mini_game@poker@mp_enters_%s', "PBL_ENTER_BASE_0%s"}
function CameraPlayerEnterSeatAnim( ped )
local isMale = IsPedMale(ped)
local sceneName = (animSceneSeat[1]):format(isMale and "male" or "male")
local sceneAnimName = (animSceneSeat[2]):format(math.random(1,2))
local animScene = CreateAnimScene(sceneName,
eAnimSceneFlag.ASF_HOLD_AT_END |
eAnimSceneFlag.ASF_DISABLE_SCREEN_EVENTS_IF_NO_PLAYER |
eAnimSceneFlag.ASF_MP_RESTRICT_SCOPE_TO_SCRIPT_PARTICIPANTS |
eAnimSceneFlag.ASF_PRESERVE_CAMERA_ON_PLAYER_REMOVAL,
sceneAnimName, false, true
);
LoadAnimScene(animScene);
while N_0x477122b8d05e7968(animScene, true, false) == 0 do
LoadAnimScene(animScene);
Wait(0);
end
Wait(1)
local coords = GetEntityCoords( ped )
local offsetRotation = GetEntityRotation( ped )
local vectorUp = vec3(0, 0, 0.40)
SetAnimSceneOrigin(animScene, coords - vectorUp, offsetRotation, 2)
SetAnimSceneEntity(animScene, "player", ped, 0);
StartAnimScene(animScene);
end