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Description
Build on the Strategy, Routine etc classes to have all functionality opt in by exposing relevant Strategys to handle special Units or features.
This will be a selection of base- modules that are likely to be included in the civ1- modules for the area. Examples:
Diplomats (when to produce, how to use etc)Caravans and trade routes- Exploration (which areas to prioritise)
- Managing trade rates
- Automating
Workers to "improve" the areas - Good sites for
Citys
and everything else!
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