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VulkanRaytracing.cpp
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935 lines (786 loc) · 43.5 KB
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#include "VulkanRaytracing.h"
// Return new alignment (that >= size, hence fitting size), that is a multiple of alignment
uint32_t alignedSize(uint32_t size, uint32_t alignment)
{
return (size + alignment - 1) & ~(alignment - 1);
}
void VulkanRaytracing::setContext(VulkanDevice* vulkanDevice)
{
m_vulkanDevice = vulkanDevice;
}
// Assign vkCreateAccelerationStructureKHR and other variables to their functions
void VulkanRaytracing::setExtensionFunctions()
{
vkCreateAccelerationStructureKHR = reinterpret_cast<PFN_vkCreateAccelerationStructureKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCreateAccelerationStructureKHR"));
vkDestroyAccelerationStructureKHR = reinterpret_cast<PFN_vkDestroyAccelerationStructureKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkDestroyAccelerationStructureKHR"));
vkCmdBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCmdBuildAccelerationStructuresKHR"));
vkGetAccelerationStructureBuildSizesKHR = reinterpret_cast<PFN_vkGetAccelerationStructureBuildSizesKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkGetAccelerationStructureBuildSizesKHR"));
}
/*
Checks if required features for raytracing are supported, if so store it in pNext to be enabled during logical device creation
*/
void* VulkanRaytracing::getEnabledFeatures()
{
assert(m_vulkanDevice->physicalDevice);
VkPhysicalDeviceFeatures2 deviceFeatures2{};
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
m_shaderClockFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR;
deviceFeatures2.pNext = &m_shaderClockFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_shaderClockFeatures.shaderDeviceClock != VK_TRUE && m_shaderClockFeatures.shaderSubgroupClock != VK_TRUE)
{
throw std::runtime_error("shader clock is not supported!");
}
m_scalarBlockLayoutFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES;
deviceFeatures2.pNext = &m_scalarBlockLayoutFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_scalarBlockLayoutFeatures.scalarBlockLayout != VK_TRUE)
{
throw std::runtime_error("scalar block layout not supported!");
}
m_hostQueryResetFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
deviceFeatures2.pNext = &m_hostQueryResetFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_hostQueryResetFeatures.hostQueryReset != VK_TRUE)
{
throw std::runtime_error("host query reset not supported!");
}
m_bufferDeviceAddressFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
deviceFeatures2.pNext = &m_bufferDeviceAddressFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_bufferDeviceAddressFeatures.bufferDeviceAddress != VK_TRUE)
{
throw std::runtime_error("buffer device address not supported!");
}
m_rtPipelineFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
deviceFeatures2.pNext = &m_rtPipelineFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_rtPipelineFeatures.rayTracingPipeline != VK_TRUE)
{
throw std::runtime_error("ray tracing pipeline not supported");
}
m_asFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
deviceFeatures2.pNext = &m_asFeatures;
vkGetPhysicalDeviceFeatures2(m_vulkanDevice->physicalDevice, &deviceFeatures2);
if (m_asFeatures.accelerationStructure != VK_TRUE)
{
throw std::runtime_error("acceleration structure not supported");
}
m_scalarBlockLayoutFeatures.pNext = &m_shaderClockFeatures;
m_hostQueryResetFeatures.pNext = &m_scalarBlockLayoutFeatures;
m_bufferDeviceAddressFeatures.pNext = &m_hostQueryResetFeatures;
m_rtPipelineFeatures.pNext = &m_bufferDeviceAddressFeatures;
m_asFeatures.pNext = &m_rtPipelineFeatures;
return &m_asFeatures;
}
void VulkanRaytracing::getPipelineProperties()
{
assert(m_vulkanDevice->physicalDevice);
// Request ray tracing properties
VkPhysicalDeviceProperties2 deviceProperties2{};
deviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
m_pipelineProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
deviceProperties2.pNext = &m_pipelineProperties;
vkGetPhysicalDeviceProperties2(m_vulkanDevice->physicalDevice, &deviceProperties2);
}
VulkanRaytracing::BlasInput VulkanRaytracing::objectToVkGeometryKHR(uint32_t vertexCount, uint32_t indexCount,
VkDeviceAddress vertexAddress, VkDeviceAddress indexAddress,
VkDeviceSize vertexStride)
{
// Number of triangles, each triangle is treated as 3 vertices
/*uint32_t maxPrimitiveCount{ static_cast<uint32_t>(m_indices.size()) / 3 };*/
// Describe buffer as array of Vertex objects
VkAccelerationStructureGeometryTrianglesDataKHR triangles{ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
//triangles.vertexData.deviceAddress = m_model.vertexAddress;
//triangles.vertexStride = sizeof(Vertex);
triangles.vertexData.deviceAddress = vertexAddress;
triangles.vertexStride = vertexStride;
// Describe index data (32-bit unsigned int, so max possible indices in 2^32)
triangles.indexType = VK_INDEX_TYPE_UINT32;
//triangles.indexData.deviceAddress = m_model.indexAddress;
triangles.indexData.deviceAddress = indexAddress;
// Indicate identity transform by setting transformData to null device pointer
triangles.transformData = {};
//triangles.maxVertex = static_cast<uint32_t>(m_vertices.size() - 1);
triangles.maxVertex = vertexCount - 1;
// Identify the above data as containing opaque triangles
VkAccelerationStructureGeometryKHR asGeometry{};
asGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
asGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
asGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
asGeometry.geometry.triangles = triangles;
// The entire array will be used to build the BLAS
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo{};
buildRangeInfo.primitiveCount = indexCount / 3;
buildRangeInfo.primitiveOffset = 0;
buildRangeInfo.firstVertex = 0;
buildRangeInfo.transformOffset = 0;
// Could add more geometry in each Blas, but only one for now
BlasInput input{};
input.geometry.emplace_back(asGeometry);
input.buildRangeInfo.emplace_back(buildRangeInfo);
return input;
}
void VulkanRaytracing::buildBlas(VkQueue graphicsQueue,
uint32_t vertexCount, uint32_t indexCount,
VkDeviceAddress vertexAddress, VkDeviceAddress indexAddress,
VkDeviceSize vertexStride, bool allowCompaction /*= true*/)
{
setExtensionFunctions();
VkDeviceSize asTotalSize{ 0 }; // Memory size of all allocated BLAS
VkDeviceSize maxScratchSize{ 0 }; // Largest required scratch size
// Convert all OBJ models into ray tracing geometry used to build BLAS
const size_t numBlas{ 1 };
std::vector<BlasInput> blasInputs{ objectToVkGeometryKHR(vertexCount, indexCount, vertexAddress, indexAddress, vertexStride) };
m_blases.resize(numBlas);
for (size_t blasIdx{ 0 }; blasIdx < numBlas; ++blasIdx)
{
blasInputs[blasIdx].buildGeomInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
blasInputs[blasIdx].buildGeomInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
blasInputs[blasIdx].buildGeomInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
// TODO: Check if with compaction is better or not
// Note that there cannot be a mix of compaction & no compaction
if (allowCompaction)
{
// Compaction will limit memory allocation required
// Add flag VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR to allow compaction, so that BLAS will use less memory
blasInputs[blasIdx].buildGeomInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR | VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR;
}
else
{
blasInputs[blasIdx].buildGeomInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
}
blasInputs[blasIdx].buildGeomInfo.geometryCount = static_cast<uint32_t>(blasInputs[blasIdx].geometry.size());
blasInputs[blasIdx].buildGeomInfo.pGeometries = blasInputs[blasIdx].geometry.data();
blasInputs[blasIdx].pBuildRangeInfo = blasInputs[blasIdx].buildRangeInfo.data();
// Find sizes of each geometry in the BLAS to create acceleration structure and scratch buffer
std::vector<uint32_t> maxPrimitiveCounts(blasInputs[blasIdx].buildRangeInfo.size());
for (size_t geomIndex{ 0 }; geomIndex < blasInputs[blasIdx].buildRangeInfo.size(); ++geomIndex)
{
maxPrimitiveCounts[geomIndex] = blasInputs[blasIdx].buildRangeInfo[geomIndex].primitiveCount; // Total number of primitives for one BLAS
}
blasInputs[blasIdx].buildSizeInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(m_vulkanDevice->logicalDevice, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&blasInputs[blasIdx].buildGeomInfo, maxPrimitiveCounts.data(), &blasInputs[blasIdx].buildSizeInfo);
asTotalSize += blasInputs[blasIdx].buildSizeInfo.accelerationStructureSize;
maxScratchSize = std::max(maxScratchSize, blasInputs[blasIdx].buildSizeInfo.buildScratchSize);
}
// Create scratch buffer
// Will be reused when building each BLAS, so scratch buffer created with maximum scratch memory needed
VkBuffer scratchBuffer{};
VkDeviceMemory scratchBufferMemory{};
m_vulkanDevice->createBuffer(maxScratchSize,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
scratchBuffer, scratchBufferMemory);
VkDeviceAddress scratchAddress{ VulkanUtils::getBufferDeviceAddress(m_vulkanDevice->logicalDevice, scratchBuffer) };
// Allocate a query pool for storing the needed size for every acceleration structure compaction
VkQueryPool queryPool{ VK_NULL_HANDLE };
if (allowCompaction)
{
VkQueryPoolCreateInfo queryPoolCreateInfo{};
queryPoolCreateInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolCreateInfo.queryCount = numBlas;
queryPoolCreateInfo.queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR;
vkCreateQueryPool(m_vulkanDevice->logicalDevice, &queryPoolCreateInfo, nullptr, &queryPool);
}
// Batching creation/compaction of BLAS to allow staying in restricted amount of memory (set to 256 MB chunks)
// Otherwise creating all BLAS in single command buffer could stall pipeline and potentially create problems
std::vector<size_t> blasIndices{};
VkDeviceSize batchSize{ 0 };
VkDeviceSize batchLimit{ 256'000'000 };
for (size_t blasIdx{ 0 }; blasIdx < numBlas; ++blasIdx)
{
blasIndices.push_back(blasIdx);
batchSize += blasInputs[blasIdx].buildSizeInfo.accelerationStructureSize;
// Build BLAS when over the limit or last BLAS element
if (batchSize >= batchLimit || blasIdx == numBlas - 1)
{
cmdCreateBlas(blasInputs, blasIndices, scratchAddress, queryPool, graphicsQueue);
if (allowCompaction)
{
cmdCompactBlas(blasInputs, blasIndices, queryPool, graphicsQueue);
}
batchSize = 0;
blasIndices.clear();
}
}
// Logging reduction
if (allowCompaction)
{
VkDeviceSize compactSize{ 0 };
for (size_t blasIdx{ 0 }; blasIdx < numBlas; ++blasIdx)
{
compactSize += blasInputs[blasIdx].buildSizeInfo.accelerationStructureSize;
}
const float fractionSmaller{ asTotalSize == 0 ? 0 : (asTotalSize - compactSize) / float(asTotalSize) };
std::cout << "Reduced size of BLAS by " << fractionSmaller * 100.f << "% from " << asTotalSize << " to " << compactSize << '\n';
}
// Clean up temporary resources
vkDestroyQueryPool(m_vulkanDevice->logicalDevice, queryPool, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, scratchBuffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, scratchBufferMemory, nullptr);
}
void VulkanRaytracing::cmdCreateBlas(std::vector<VulkanRaytracing::BlasInput> &blasInputs,
std::vector<size_t> indices, VkDeviceAddress scratchAddress,
VkQueryPool queryPool, VkQueue graphicsQueue)
{
// Reset the query to know real size of the BLAS (for compaction)
if (queryPool)
{
vkResetQueryPool(m_vulkanDevice->logicalDevice, queryPool, 0, static_cast<uint32_t>(indices.size()));
}
for (size_t i : indices)
{
// Create acceleration structure buffer
m_vulkanDevice->createBuffer(blasInputs[i].buildSizeInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
m_blases[i].buffer,
m_blases[i].bufferMemory);
VkAccelerationStructureCreateInfoKHR asCreateInfo{};
asCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
asCreateInfo.buffer = m_blases[i].buffer;
asCreateInfo.size = blasInputs[i].buildSizeInfo.accelerationStructureSize;
asCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
vkCreateAccelerationStructureKHR(m_vulkanDevice->logicalDevice, &asCreateInfo, nullptr, &m_blases[i].as);
blasInputs[i].buildGeomInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
blasInputs[i].buildGeomInfo.dstAccelerationStructure = m_blases[i].as; // Setting where the build lands
blasInputs[i].buildGeomInfo.scratchData.deviceAddress = scratchAddress; // All builds are using the same scratch buffer
VkCommandBuffer commandBuffer{ m_vulkanDevice->beginSingleTimeCommands() };
// Build the Bottom Level Acceleration Structure (BLAS)
vkCmdBuildAccelerationStructuresKHR(commandBuffer, 1, &blasInputs[i].buildGeomInfo, &blasInputs[i].pBuildRangeInfo);
// Since the scratch buffer is reused across builds for multiple BLAS,
// need a barrier to ensure one build is finished before starting the next one
// TODO: Ideally should have multiple regions of scratch buffer so multiple BLAS can be built simultaneously
VkMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
// Query the amount of memory needed for compaction
if (queryPool)
{
PFN_vkCmdWriteAccelerationStructuresPropertiesKHR vkCmdWriteAccelerationStructuresPropertiesKHR = reinterpret_cast<PFN_vkCmdWriteAccelerationStructuresPropertiesKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCmdWriteAccelerationStructuresPropertiesKHR"));
vkCmdWriteAccelerationStructuresPropertiesKHR(commandBuffer, 1, &blasInputs[i].buildGeomInfo.dstAccelerationStructure,
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR, queryPool, static_cast<uint32_t>(i - indices[0]));
}
m_vulkanDevice->endSingleTimeCommands(commandBuffer, graphicsQueue);
}
}
// Create and replace a new acceleration structure and buffer
// based on the size retrieved in cmdCreateBlas()
void VulkanRaytracing::cmdCompactBlas(std::vector<VulkanRaytracing::BlasInput> &blasInputs,
std::vector<size_t> indices, VkQueryPool queryPool,
VkQueue graphicsQueue)
{
// Get compacted size result written in cmdCreateBlas()`
uint32_t numBlas{ static_cast<uint32_t>(indices.size()) };
std::vector<VkDeviceSize> compactSizes(numBlas);
vkGetQueryPoolResults(m_vulkanDevice->logicalDevice, queryPool, 0, numBlas, numBlas * sizeof(VkDeviceSize),
compactSizes.data(), sizeof(VkDeviceSize), VK_QUERY_RESULT_WAIT_BIT);
for (size_t i : indices)
{
// New reduced size
blasInputs[i].buildSizeInfo.accelerationStructureSize = compactSizes[i - indices[0]];
// Create a compact version of the acceleration structure
VkAccelerationStructureKHR compactBlas{};
VkBuffer compactBlasBuffer{};
VkDeviceMemory compactBlasBufferMemory{};
// Create compact acceleration structure buffer
m_vulkanDevice->createBuffer(blasInputs[i].buildSizeInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
compactBlasBuffer,
compactBlasBufferMemory);
VkAccelerationStructureCreateInfoKHR compactASCreateInfo{};
compactASCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
compactASCreateInfo.buffer = compactBlasBuffer;
compactASCreateInfo.size = blasInputs[i].buildSizeInfo.accelerationStructureSize;
compactASCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
vkCreateAccelerationStructureKHR(m_vulkanDevice->logicalDevice, &compactASCreateInfo, nullptr, &compactBlas);
VkCommandBuffer compactCommandBuffer{ m_vulkanDevice->beginSingleTimeCommands() };
// Copy the original BLAS to a compact version
VkCopyAccelerationStructureInfoKHR copyInfo{};
copyInfo.sType = VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR;
copyInfo.src = blasInputs[i].buildGeomInfo.dstAccelerationStructure;
copyInfo.dst = compactBlas;
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR;
PFN_vkCmdCopyAccelerationStructureKHR vkCmdCopyAccelerationStructureKHR = reinterpret_cast<PFN_vkCmdCopyAccelerationStructureKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCmdCopyAccelerationStructureKHR"));
vkCmdCopyAccelerationStructureKHR(compactCommandBuffer, ©Info);
m_vulkanDevice->endSingleTimeCommands(compactCommandBuffer, graphicsQueue);
// Destroy original BLAS
vkDestroyAccelerationStructureKHR(m_vulkanDevice->logicalDevice, m_blases[i].as, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, m_blases[i].buffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, m_blases[i].bufferMemory, nullptr);
m_blases[i].as = compactBlas;
m_blases[i].buffer = compactBlasBuffer;
m_blases[i].bufferMemory = compactBlasBufferMemory;
}
}
void VulkanRaytracing::createInstancesBuffer(VkBuffer &instancesBuffer, VkDeviceMemory &instancesBufferMemory, VkQueue graphicsQueue)
{
// Could have more instances, but only one for now
const size_t numTlas{ 1 };
std::vector<VkAccelerationStructureInstanceKHR> instances{};
instances.reserve(numTlas);
// Use identity matrix, and gl_InstanceCustomIndex = i = 0 for now,
// since there is only one instance
VkTransformMatrixKHR transformMatrix = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f };
for (size_t i{ 0 }; i < numTlas; ++i)
{
VkAccelerationStructureInstanceKHR instance{};
// Set the instance transform to the identity matrix
instance.transform = transformMatrix;
// gl_InstanceCustomIndex
instance.instanceCustomIndex = i;
// Reference to corresponding BLAS
instance.accelerationStructureReference = getBlasDeviceAddress(m_blases[i].as);
// Disable backface culling for simplicity and independence on winding of input models
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
// Only be hit if rayMask in traceRayEXT & instance.mask != 0, 0xFF = 1 for all bits
instance.mask = 0xFF;
// Set to use same hit group for all objects
instance.instanceShaderBindingTableRecordOffset = 0; // hitGroupId
instances.emplace_back(instance);
}
VkDeviceSize bufferSize{ sizeof(VkAccelerationStructureInstanceKHR) * numTlas };
// Create staging buffer to write instance data to device local instance buffer
VkBuffer stagingBuffer{};
VkDeviceMemory stagingBufferMemory{};
m_vulkanDevice->createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
stagingBuffer,
stagingBufferMemory);
void *data{};
vkMapMemory(m_vulkanDevice->logicalDevice, stagingBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, instances.data(), static_cast<size_t>(bufferSize));
vkUnmapMemory(m_vulkanDevice->logicalDevice, stagingBufferMemory);
// Create instances buffer
m_vulkanDevice->createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
instancesBuffer,
instancesBufferMemory);
// vkQueueWaitIdle() in vulkanDevice.endSingleTimeCommands() ensures that instance buffer is copied
// before we move onto acceleration structure build
m_vulkanDevice->copyBuffer(stagingBuffer, instancesBuffer, bufferSize, graphicsQueue);
// Clear staging buffer resources
vkDestroyBuffer(m_vulkanDevice->logicalDevice, stagingBuffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, stagingBufferMemory, nullptr);
}
// TODO: Call function again when updating Tlas with updated matrices,
// need to have VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR flag
void VulkanRaytracing::buildTlas(VkQueue graphicsQueue)
{
uint32_t numTlas{ 1 };
// Create a buffer to hold real instance data
VkBuffer instancesBuffer{};
VkDeviceMemory instancesBufferMemory{};
createInstancesBuffer(instancesBuffer, instancesBufferMemory, graphicsQueue);
VkAccelerationStructureGeometryInstancesDataKHR instancesData{};
instancesData.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
instancesData.data.deviceAddress = VulkanUtils::getBufferDeviceAddress(m_vulkanDevice->logicalDevice, instancesBuffer);
VkAccelerationStructureGeometryKHR geometry{};
geometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
geometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
geometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
geometry.geometry.instances = instancesData;
VkAccelerationStructureBuildGeometryInfoKHR buildGeometryInfo{};
buildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
buildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
buildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
buildGeometryInfo.geometryCount = 1;
buildGeometryInfo.pGeometries = &geometry;
buildGeometryInfo.srcAccelerationStructure = VK_NULL_HANDLE;
VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo{};
buildSizeInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(m_vulkanDevice->logicalDevice, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&buildGeometryInfo, &numTlas, &buildSizeInfo);
// Create acceleration structure buffer
m_vulkanDevice->createBuffer(buildSizeInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
m_tlas.buffer,
m_tlas.bufferMemory);
VkAccelerationStructureCreateInfoKHR asCreateInfo{};
asCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
asCreateInfo.buffer = m_tlas.buffer;
asCreateInfo.size = buildSizeInfo.accelerationStructureSize;
asCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
vkCreateAccelerationStructureKHR(m_vulkanDevice->logicalDevice, &asCreateInfo, nullptr, &m_tlas.as);
// Allocate the scratch buffers holding the temporary data used during build of acceleration structure
VkBuffer scratchBuffer{};
VkDeviceMemory scratchBufferMemory{};
m_vulkanDevice->createBuffer(buildSizeInfo.buildScratchSize,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
scratchBuffer,
scratchBufferMemory);
VkDeviceAddress scratchAddress{ VulkanUtils::getBufferDeviceAddress(m_vulkanDevice->logicalDevice, scratchBuffer) };
buildGeometryInfo.srcAccelerationStructure = VK_NULL_HANDLE;
buildGeometryInfo.dstAccelerationStructure = m_tlas.as;
buildGeometryInfo.scratchData.deviceAddress = scratchAddress;
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo{};
buildRangeInfo.primitiveCount = numTlas;
buildRangeInfo.primitiveOffset = 0;
buildRangeInfo.firstVertex = 0;
buildRangeInfo.transformOffset = 0;
VkCommandBuffer commandBuffer{ m_vulkanDevice->beginSingleTimeCommands() };
const VkAccelerationStructureBuildRangeInfoKHR *pBuildRangeInfo = &buildRangeInfo;
vkCmdBuildAccelerationStructuresKHR(commandBuffer, 1, &buildGeometryInfo, &pBuildRangeInfo);
m_vulkanDevice->endSingleTimeCommands(commandBuffer, graphicsQueue);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, instancesBuffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, instancesBufferMemory, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, scratchBuffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, scratchBufferMemory, nullptr);
}
VkDeviceAddress VulkanRaytracing::getBlasDeviceAddress(VkAccelerationStructureKHR blas)
{
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddrInfo{};
accelerationDeviceAddrInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
accelerationDeviceAddrInfo.accelerationStructure = blas;
PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkGetAccelerationStructureDeviceAddressKHR"));
return vkGetAccelerationStructureDeviceAddressKHR(m_vulkanDevice->logicalDevice, &accelerationDeviceAddrInfo);
}
void VulkanRaytracing::createDescriptorSetLayout()
{
// For TLAS
VkDescriptorSetLayoutBinding tlasLayoutBinding{};
tlasLayoutBinding.binding = 0;
tlasLayoutBinding.descriptorCount = 1;
tlasLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
// TLAS is usable by both ray generation, and closest hit (to shoot secondary rays)
tlasLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
// For output image written by RayGen shader
VkDescriptorSetLayoutBinding outImageLayoutBinding{};
outImageLayoutBinding.binding = 1;
outImageLayoutBinding.descriptorCount = 1;
outImageLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
outImageLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
std::array<VkDescriptorSetLayoutBinding, 2> bindings{ tlasLayoutBinding,
outImageLayoutBinding };
VkDescriptorSetLayoutCreateInfo layoutInfo{};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();
if (vkCreateDescriptorSetLayout(m_vulkanDevice->logicalDevice, &layoutInfo, nullptr,
&m_descriptorSetLayout) != VK_SUCCESS)
{
throw std::runtime_error("failed to create ray tracing descriptor set layout!");
}
}
void VulkanRaytracing::createDescriptorPool()
{
std::array<VkDescriptorPoolSize, 2> poolSizes{};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
poolSizes[0].descriptorCount = VulkanUtils::maxFramesInFlight;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
poolSizes[1].descriptorCount = VulkanUtils::maxFramesInFlight;
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
poolInfo.pPoolSizes = poolSizes.data();
poolInfo.maxSets = VulkanUtils::maxFramesInFlight;
if (vkCreateDescriptorPool(m_vulkanDevice->logicalDevice, &poolInfo, nullptr, &m_descriptorPool) != VK_SUCCESS)
{
throw std::runtime_error("failed to create ray tracing descriptor pool!");
}
}
void VulkanRaytracing::createDescriptorSets(VkImageView imageView)
{
std::vector<VkDescriptorSetLayout> layouts{ VulkanUtils::maxFramesInFlight, m_descriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = m_descriptorPool;
allocInfo.descriptorSetCount = VulkanUtils::maxFramesInFlight;
allocInfo.pSetLayouts = layouts.data();
m_descriptorSets.resize(VulkanUtils::maxFramesInFlight);
if (vkAllocateDescriptorSets(m_vulkanDevice->logicalDevice, &allocInfo, m_descriptorSets.data()) != VK_SUCCESS)
{
throw std::runtime_error("failed to allocate ray tracing descriptor sets!");
}
// Configure descriptors in descriptor sets
for (size_t i{ 0 }; i < VulkanUtils::maxFramesInFlight; ++i)
{
// For TLAS
VkWriteDescriptorSetAccelerationStructureKHR asInfo{};
asInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
asInfo.accelerationStructureCount = 1;
asInfo.pAccelerationStructures = &m_tlas.as;
// For output image written by RayGen shader
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.imageView = imageView;
std::array<VkWriteDescriptorSet, 2> descriptorWrites{};
descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = m_descriptorSets[i];
descriptorWrites[0].dstBinding = 0;
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pNext = &asInfo;
descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = m_descriptorSets[i];
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pImageInfo = &imageInfo;
vkUpdateDescriptorSets(m_vulkanDevice->logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}
}
void VulkanRaytracing::updateDescriptorSets(VkImageView imageView)
{
// Only need to update output image reference
for (size_t i{ 0 }; i < VulkanUtils::maxFramesInFlight; ++i)
{
// For output image written by RayGen shader
VkDescriptorImageInfo imageInfo{};
// TODO: Not sure why choose VK_IMAGE_LAYOUT_GENERAL
imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.imageView = imageView;
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = m_descriptorSets[i];
descriptorWrite.dstBinding = 1;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pImageInfo = &imageInfo;
vkUpdateDescriptorSets(m_vulkanDevice->logicalDevice, 1, &descriptorWrite, 0, nullptr);
}
}
void VulkanRaytracing::createPipeline(VkDescriptorSetLayout rasterDescriptorSetLayout)
{
// TODO: Maybe don't need this, especially if have multiple of one type of shader type
enum StageIndices
{
eRaygen,
eMiss,
eClosestHit,
eShaderGroupCount
};
std::array<VkPipelineShaderStageCreateInfo, eShaderGroupCount> shaderStages{};
VkPipelineShaderStageCreateInfo shaderStageInfo{};
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.pName = "main"; // All the same entry point
// Raygen
shaderStageInfo.module = VulkanUtils::createShaderModule(m_vulkanDevice->logicalDevice, VulkanUtils::readFile("spv/raytrace.rgen.spv"));
shaderStageInfo.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
shaderStages[eRaygen] = shaderStageInfo;
// Miss
shaderStageInfo.module = VulkanUtils::createShaderModule(m_vulkanDevice->logicalDevice, VulkanUtils::readFile("spv/raytrace.rmiss.spv"));
shaderStageInfo.stage = VK_SHADER_STAGE_MISS_BIT_KHR;
shaderStages[eMiss] = shaderStageInfo;
// Closest Hit
shaderStageInfo.module = VulkanUtils::createShaderModule(m_vulkanDevice->logicalDevice, VulkanUtils::readFile("spv/raytrace.rchit.spv"));
shaderStageInfo.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
shaderStages[eClosestHit] = shaderStageInfo;
// Shader groups
VkRayTracingShaderGroupCreateInfoKHR group{};
group.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
group.anyHitShader = VK_SHADER_UNUSED_KHR;
group.closestHitShader = VK_SHADER_UNUSED_KHR;
group.generalShader = VK_SHADER_UNUSED_KHR;
group.intersectionShader = VK_SHADER_UNUSED_KHR;
// Note that a raygen or miss shader is one group on its own
// Raygen
group.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
group.generalShader = eRaygen;
m_shaderGroups.push_back(group);
// Miss
group.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
group.generalShader = eMiss;
m_shaderGroups.push_back(group);
// Hit Group - Closest hit
// Each hit group can comprise 1 - 3 shaders (intersection, any hit, closest hit)
// Since triangles, can use built-in ray-triangle intersection test
// If not triangles, will need to define an intersection shader and set type to VK_*_PROCEDURAL_HIT_GROUP_KHR
group.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
group.generalShader = VK_SHADER_UNUSED_KHR;
group.closestHitShader = eClosestHit;
m_shaderGroups.push_back(group);
VkPushConstantRange pushConstant{};
pushConstant.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR;
pushConstant.offset = 0;
pushConstant.size = sizeof(PushConstantRay);
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstant;
// Two descriptor sets
// set = 0, specific to ray tracing pipeline (TlAS and output image)
// set = 1, shared by rt and rasterization (i.e. scene data)
std::vector<VkDescriptorSetLayout> layouts{ m_descriptorSetLayout,
rasterDescriptorSetLayout };
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(layouts.size());
pipelineLayoutInfo.pSetLayouts = layouts.data();
if (vkCreatePipelineLayout(m_vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS)
{
throw std::runtime_error("failed to create ray tracing pipeline layout!");
}
// Assemble the shader stages and recursion depth info into ray tracing pipeline
VkRayTracingPipelineCreateInfoKHR rtPipelineInfo{};
rtPipelineInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
rtPipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
rtPipelineInfo.pStages = shaderStages.data();
// We have one raygen group, one miss group, and one hit group
rtPipelineInfo.groupCount = static_cast<uint32_t>(m_shaderGroups.size());
rtPipelineInfo.pGroups = m_shaderGroups.data();
// Ray depth, 1 = no recursion (i.e. a hit shader calling traceRayEXT())
// Note that a recursion check at runtime is not guaranteed, exceeding this depth or
// physical device recursion limit results in undefined behavior.
// Also, ray depth should be kept as low as possible, recursive ray tracing should be flattened into a loop
// in the ray generation to avoid deep recursion
rtPipelineInfo.maxPipelineRayRecursionDepth = 1;
rtPipelineInfo.layout = m_pipelineLayout;
if (m_pipelineProperties.maxRayRecursionDepth < rtPipelineInfo.maxPipelineRayRecursionDepth)
{
throw std::runtime_error("device fails to support specified ray recursion depth!");
}
PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR = reinterpret_cast<PFN_vkCreateRayTracingPipelinesKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCreateRayTracingPipelinesKHR"));
if (vkCreateRayTracingPipelinesKHR(m_vulkanDevice->logicalDevice, VK_NULL_HANDLE, VK_NULL_HANDLE, 1,
&rtPipelineInfo, nullptr, &m_pipeline) != VK_SUCCESS)
{
throw std::runtime_error("failed to create ray tracing pipeline!");
}
for (auto &shaderStage : shaderStages)
{
vkDestroyShaderModule(m_vulkanDevice->logicalDevice, shaderStage.module, nullptr);
}
}
void VulkanRaytracing::createShaderBindingTable()
{
const uint32_t rgenCount{ 1 }; // Always only one raygen
const uint32_t missCount{ 1 };
const uint32_t hitCount{ 1 };
auto handleCount{ rgenCount + missCount + hitCount };
// Size in bytes of shader header
const uint32_t handleSize{ m_pipelineProperties.shaderGroupHandleSize };
// Required alignment in bytes for each entry in a SBT
const uint32_t handleAlignment{ m_pipelineProperties.shaderGroupHandleAlignment };
// Required alignment in bytes for the base of the SBT
const uint32_t baseAlignment{ m_pipelineProperties.shaderGroupBaseAlignment };
// size of handle aligned to shaderGroupHandleAlignment
uint32_t handleSizeAligned{ alignedSize(handleSize, handleAlignment) };
// stride is the byte stride between consecutive elements, each group can have more than one element
m_rgenRegion.stride = alignedSize(handleSizeAligned, baseAlignment);
// the size of pRayGenShaderBindingTable must be equal to its stride
m_rgenRegion.size = m_rgenRegion.stride;
// size of each group (except for raygen) is number of elements in the group aligned to baseAlignment
m_missRegion.stride = handleSizeAligned;
m_missRegion.size = alignedSize(missCount * handleSizeAligned, baseAlignment);
m_hitRegion.stride = handleSizeAligned;
m_hitRegion.size = alignedSize(hitCount * handleSizeAligned, baseAlignment);
// Get all shader handles
const uint32_t dataSize{ handleCount * handleSize };
std::vector<uint8_t> handles(dataSize);
// Fetch handles to shader groups of pipeline, hence must be done after createPipeline()
PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR = reinterpret_cast<PFN_vkGetRayTracingShaderGroupHandlesKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkGetRayTracingShaderGroupHandlesKHR"));
if (vkGetRayTracingShaderGroupHandlesKHR(m_vulkanDevice->logicalDevice, m_pipeline, 0, handleCount, dataSize, handles.data()) != VK_SUCCESS)
{
throw std::runtime_error("failed to get ray tracing shader group handles");
}
// Note that it is also possible to se
// parate SBT into several buffers, one for each type: raygen, miss, hit group, call
VkDeviceSize sbtSize{ m_rgenRegion.size + m_missRegion.size + m_hitRegion.size + m_callRegion.size };
// TODO: Not sure if memory in host is best option
m_vulkanDevice->createBuffer(sbtSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
m_SBTBuffer, m_SBTBufferMemory);
// Find SBT addresses of each group
VkDeviceAddress sbtAddress{ VulkanUtils::getBufferDeviceAddress(m_vulkanDevice->logicalDevice, m_SBTBuffer) };
m_rgenRegion.deviceAddress = sbtAddress;
m_missRegion.deviceAddress = sbtAddress + m_rgenRegion.size;
m_hitRegion.deviceAddress = sbtAddress + m_rgenRegion.size + m_missRegion.size;
auto getHandlePtr = [&](int i) { return handles.data() + i * handleSize; };
// Map SBT Buffer and write in the handles
void *pSBTBuffer{};
vkMapMemory(m_vulkanDevice->logicalDevice, m_SBTBufferMemory, 0, dataSize, 0, &pSBTBuffer);
uint8_t *pData{ reinterpret_cast<uint8_t *>(pSBTBuffer) };
uint32_t handleIdx{ 0 };
// Raygen
memcpy(pData, getHandlePtr(handleIdx++), handleSize);
// Miss
pData += m_rgenRegion.size;
for (uint32_t i{ 0 }; i < missCount; ++i)
{
memcpy(pData, getHandlePtr(handleIdx++), handleSize);
pData += m_missRegion.stride;
}
// Hit
pData = reinterpret_cast<uint8_t *>(pSBTBuffer) + m_rgenRegion.size + m_missRegion.size;
for (uint32_t i{ 0 }; i < hitCount; ++i)
{
memcpy(pData, getHandlePtr(handleIdx++), handleSize);
pData += m_hitRegion.stride;
}
// Unmap memory
vkUnmapMemory(m_vulkanDevice->logicalDevice, m_SBTBufferMemory);
}
void VulkanRaytracing::raytrace(VkCommandBuffer commandBuffer, uint32_t currentFrame,
const std::vector<VkDescriptorSet>& rasterDescriptorSets,
uint32_t width, uint32_t height)
{
updateFrame();
// If max sampling has reached, output should be good enough hence stop accumulating further samples.
// This helps to reduce GPU usage too.
// Note that total samples = VulkanUtils::maxRTFrames * MAX_SAMPLES (in rgen shader)
static bool printOnce{ true };
if (m_pcRay.frame >= VulkanUtils::maxRTFrames)
{
if (printOnce)
{
std::cout << "Max frames reached, ray tracing terminated!" << '\n';
printOnce = false;
}
return;
}
std::vector<VkDescriptorSet> descriptorSets{ m_descriptorSets[currentFrame],
rasterDescriptorSets[currentFrame] };
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, m_pipeline);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, m_pipelineLayout, 0,
static_cast<uint32_t>(descriptorSets.size()), descriptorSets.data(), 0, nullptr);
vkCmdPushConstants(commandBuffer, m_pipelineLayout,
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
0, sizeof(VulkanRaytracing::PushConstantRay), &m_pcRay);
PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR = reinterpret_cast<PFN_vkCmdTraceRaysKHR>(vkGetDeviceProcAddr(m_vulkanDevice->logicalDevice, "vkCmdTraceRaysKHR"));
vkCmdTraceRaysKHR(commandBuffer, &m_rgenRegion, &m_missRegion, &m_hitRegion, &m_callRegion,
width, height, 1);
}
// Resets the frame counter if the camera has changed
void VulkanRaytracing::updateFrame()
{
// TODO: Add resetRtFrame for when camera changes
m_pcRay.frame++;
}
void VulkanRaytracing::resetFrame()
{
m_pcRay.frame = -1;
}
void VulkanRaytracing::cleanup()
{
for (const auto &blas : m_blases)
{
vkDestroyAccelerationStructureKHR(m_vulkanDevice->logicalDevice, blas.as, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, blas.buffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, blas.bufferMemory, nullptr);
}
vkDestroyAccelerationStructureKHR(m_vulkanDevice->logicalDevice, m_tlas.as, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, m_tlas.buffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, m_tlas.bufferMemory, nullptr);
vkDestroyDescriptorPool(m_vulkanDevice->logicalDevice, m_descriptorPool, nullptr);
vkDestroyDescriptorSetLayout(m_vulkanDevice->logicalDevice, m_descriptorSetLayout, nullptr);
vkDestroyPipeline(m_vulkanDevice->logicalDevice, m_pipeline, nullptr);
vkDestroyPipelineLayout(m_vulkanDevice->logicalDevice, m_pipelineLayout, nullptr);
vkDestroyBuffer(m_vulkanDevice->logicalDevice, m_SBTBuffer, nullptr);
vkFreeMemory(m_vulkanDevice->logicalDevice, m_SBTBufferMemory, nullptr);
}