Releases: cleveradssolutions/CAS-Unreal
Releases · cleveradssolutions/CAS-Unreal
Version 3.6.1.1
Bug Fixes
- [Android] Fixed
Error: Can't determine type for tag '<macro>'
when building with Madex Ads included.
Version 3.6.1
Version 3.6.0.2
- [Android] Fixed asserting the signature of the Java
setLocationCollectionEnabled
method.
Version 3.6.0.1
Bug Fixes
- [iOS] Fixed the association of
PrivacyInfo.bundle
with the Kidoz framework.
Version 3.6.0
- Discover the native 3.6.0 SDKs release notes for Android and iOS.
- Added
CASMobileAds.SetUserLocationCollectionForAds(bool)
option to collect from the device the latitude and longitude coordinated truncated to the hundredths decimal place. Collect occurs only if your application already has the relevant end-user permissions and if the target audience is not children. - [iOS] The minimum supported Xcode version has been increased to 15.1. Read more about the UE 4 compatibility.
- [iOS] Added support for the Apple Privacy Manifest update to ensure publisher compliance with new App Store submission requirements.
- [Android] Android artifact repositories have been named.
- [Android] Removed workaround to supports JVM targets 1.6 and 1.7 from plugin, now included in base library.
Bug Fixes
- [iOS] The framework cache has been moved to the Unreal Engine Intermediate directory to avoid duplication symbol issues.
- [iOS] Fixed some issues with including ad resource bundles in the build.
Version 3.5.6
Version 3.5.5
Version 3.5.4
Caution
For Android apps with CAS SDK version 3.5.4, the banner format from the following advertising networks may be deactivated for the sake of application stability: Google Ads, Unity Ads, IronSource, AudienceNetwork. We are working on fixing this issue in the next update.
- Discover the release notes for Android and iOS native 3.5.4 SDKs.
- [Editor] Added options to override Google App ID. If you have problems auto-populating the Google App ID by CAS Plugin, then you can define Google App IDs for each platform in the
Config/DefaultEngine.ini
:
[CASPluginBuildConfig]
GoogleAppIdIOS=ca-app-pub-0000000000000000~0000000000
GoogleAppIdAndroid=ca-app-pub-0000000000000000~0000000000
- [Editor] The CAS Plugin Build script has been migrated to use Unreal IO to avoid issued with Windows platform.
- [Editor] Fixed iOS Frameworks setup serialization with UE 4.27.
- [Editor] Fixed iOS Frameworks include paths to avoid some conflicts.
Version 3.5.2.3
- Improved logs from CAS plugin build.
- Improved CAS loading configuration file.
- Added feature to exclude iOS Frameworks from CAS Plugin Build to avoid duplication in the project.
- Hides
UserTrackingUsageDescription
in Android config window.
Bug Fixes
- Fixed compilation of the plugin for the Server.
- Fixed editor errors:
EditCondition parsing failed: Field name ")"
.
Version 3.5.2.1
- The CAS Build plugin script has undergone restructuring.
- Improved logs from CAS plugin build.
- [iOS] Blocked
User Tracking Usage Description
property ifUse Advertising Id
property is disabled in CAS.AI Config window.
Bug Fixes
- Corrected the list of ad adapters included in the Families Ads Solutions.
- [Android] Add workaround to migrate Kotlin 1.8.0 since it no longer supports JVM targets 1.6 and 1.7.
- [Android] Unlocked GMS Play Services version above 19.
- [iOS] Enabled the pre-build check for Bitcode detection for UE 5.1 and 5.2 versions.
- [iOS] Fixed Bridge embedded framework archive.
- [iOS] Fixed CASFrameworks
xcodebuild: error: Unknown build action
. - [Editor] Fixed editor errors:
Property is not initialized properly
. - [Editor] Fixed editor errors:
EditCondition parsing failed: Field name "ConfigPlatformId"