Replies: 2 comments 1 reply
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im not implying anything, but it's way worse than just using autohdr. at least on my monitor |
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So this mod is fantastic and funtions great. But it also is stopping the game from starting up correctly to the point where I have to delete the files (and reshade files) out of the game's folder, start up vanilla, close, restore those files (but w out the reshade .log and .ini files), and then restart the game with this mod working correctly. A pain in the ass for sure, but on my LG B2 OLED TV this sure makes Ori look proper with the deep blacks levels you'd expect on an OLED display. Thanks for your labor my friend! |
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THIS MOD IS A WORK IN PROGRESS
Summary
This mod adds native HDR support to Ori and the Blind Forest: Definitive Edition using RenoDX. The original game does not support HDR and is built around 8-bit UNORM color precision. This mod upgrades the rendering pipeline to support 16-bit float targets, implements HDR output, and applies manual fixes to resolve color artifacts and preserve artistic intent.
Features
Tone Mapping
Color Grading Controls
(Enabled when not using
Vanillatone mapper)Resource Enhancements
Artifact Fixes
Ori was originally built on a heavily clamped, 8-bit SDR pipeline. When upgrading to 16-bit float render targets for HDR, the game began exhibiting rendering artifacts.
These issues were resolved by manually identifying and clamping many problematic shaders with
saturate().Installation
renodx-ori1definitive.addon32into the Ori and the Blind Forest installation directory (same location as the game executable).<HOME>to open the ReShade UI and access the RenoDX tab.Repo Build:
https://clshortfuse.github.io/renodx/renodx-ori1definitive.addon32
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