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---
-- @module NPC
-- @extends Mob#Mob
local M = {}
---
-- @field [parent=#NPC] #boolean null
M.null = true;
---
-- @field [parent=#NPC] #boolean valid
M.valid = true;
---
-- @function [parent=#NPC] Signal
-- @param self
-- @param #number id
-- @return #nil
function M:Signal(id) end
---
-- @function [parent=#NPC] CheckNPCFactionAlly
-- @param self
-- @param #number faction
-- @return #number
function M:CheckNPCFactionAlly(faction) end
---
-- @function [parent=#NPC] AddItem
-- @param self
-- @param #number item_id
-- @param #number charges
-- @return #nil
function M:AddItem(item_id,charges) end
---
-- @function [parent=#NPC] AddItem
-- @param self
-- @param #number item_id
-- @param #number charges
-- @param #boolean equip
-- @return #nil
function M:AddItem(item_id,charges,equip) end
---
-- @function [parent=#NPC] AddLootTable
-- @param self
-- @return #nil
function M:AddLootTable() end
---
-- @function [parent=#NPC] AddLootTable
-- @param self
-- @param #number id
-- @return #nil
function M:AddLootTable(id) end
---
-- @function [parent=#NPC] RemoveItem
-- @param self
-- @param #number item_id
-- @return #nil
function M:RemoveItem(item_id) end
---
-- @function [parent=#NPC] RemoveItem
-- @param self
-- @param #number item_id
-- @param #number quantity
-- @return #nil
function M:RemoveItem(item_id,quantity) end
---
-- @function [parent=#NPC] RemoveItem
-- @param self
-- @param #number item_id
-- @param #number quantity
-- @param #number slot
-- @return #nil
function M:RemoveItem(item_id,quantity,slot) end
---
-- @function [parent=#NPC] ClearItemList
-- @param self
-- @return #nil
function M:ClearItemList() end
---
-- @function [parent=#NPC] AddCash
-- @param self
-- @param #number copper
-- @param #number silver
-- @param #number gold
-- @param #number platinum
-- @return #nil
function M:AddCash(copper,silver,gold,platinum) end
---
-- @function [parent=#NPC] RemoveCash
-- @param self
-- @return #nil
function M:RemoveCash() end
---
-- @function [parent=#NPC] CountLoot
-- @param self
-- @return #number
function M:CountLoot() end
---
-- @function [parent=#NPC] GetLoottableID
-- @param self
-- @return #number
function M:GetLoottableID() end
---
-- @function [parent=#NPC] GetCopper
-- @param self
-- @return #number
function M:GetCopper() end
---
-- @function [parent=#NPC] GetSilver
-- @param self
-- @return #number
function M:GetSilver() end
---
-- @function [parent=#NPC] GetGold
-- @param self
-- @return #number
function M:GetGold() end
---
-- @function [parent=#NPC] GetPlatinum
-- @param self
-- @return #number
function M:GetPlatinum() end
---
-- @function [parent=#NPC] SetCopper
-- @param self
-- @param #number amt
-- @return #nil
function M:SetCopper(amt) end
---
-- @function [parent=#NPC] SetSilver
-- @param self
-- @param #number amt
-- @return #nil
function M:SetSilver(amt) end
---
-- @function [parent=#NPC] SetGold
-- @param self
-- @param #number amt
-- @return #nil
function M:SetGold(amt) end
---
-- @function [parent=#NPC] SetPlatinum
-- @param self
-- @param #number amt
-- @return #nil
function M:SetPlatinum(amt) end
---
-- @function [parent=#NPC] SetGrid
-- @param self
-- @param #number grid
-- @return #nil
function M:SetGrid(grid) end
---
-- @function [parent=#NPC] SetSaveWaypoint
-- @param self
-- @param #number wp
-- @return #nil
function M:SetSaveWaypoint(wp) end
---
-- @function [parent=#NPC] SetSp2
-- @param self
-- @param #number sg2
-- @return #nil
function M:SetSp2(sg2) end
---
-- @function [parent=#NPC] GetWaypointMax
-- @param self
-- @return #number
function M:GetWaypointMax() end
---
-- @function [parent=#NPC] GetGrid
-- @param self
-- @return #number
function M:GetGrid() end
---
-- @function [parent=#NPC] GetSp2
-- @param self
-- @return #number
function M:GetSp2() end
---
-- @function [parent=#NPC] GetNPCFactionID
-- @param self
-- @return #number
function M:GetNPCFactionID() end
---
-- @function [parent=#NPC] GetPrimaryFaction
-- @param self
-- @return #number
function M:GetPrimaryFaction() end
---
-- @function [parent=#NPC] GetNPCHate
-- @param self
-- @param Mob#Mob ent
-- @return #number
function M:GetNPCHate(ent) end
---
-- @function [parent=#NPC] IsOnHatelist
-- @param self
-- @param Mob#Mob ent
-- @return #boolean
function M:IsOnHatelist(ent) end
---
-- @function [parent=#NPC] SetNPCFactionID
-- @param self
-- @param #number id
-- @return #nil
function M:SetNPCFactionID(id) end
---
-- @function [parent=#NPC] GetMaxDMG
-- @param self
-- @return #number
function M:GetMaxDMG() end
---
-- @function [parent=#NPC] GetMinDMG
-- @param self
-- @return #number
function M:GetMinDMG() end
---
-- @function [parent=#NPC] IsAnimal
-- @param self
-- @return #boolean
function M:IsAnimal() end
---
-- @function [parent=#NPC] GetPetSpellID
-- @param self
-- @return #number
function M:GetPetSpellID() end
---
-- @function [parent=#NPC] SetPetSpellID
-- @param self
-- @param #number id
-- @return #nil
function M:SetPetSpellID(id) end
---
-- @function [parent=#NPC] GetMaxDamage
-- @param self
-- @param #number level
-- @return #number
function M:GetMaxDamage(level) end
---
-- @function [parent=#NPC] SetTaunting
-- @param self
-- @param #boolean t
-- @return #nil
function M:SetTaunting(t) end
---
-- @function [parent=#NPC] PickPocket
-- @param self
-- @param Client#Client thief
-- @return #nil
function M:PickPocket(thief) end
---
-- @function [parent=#NPC] StartSwarmTimer
-- @param self
-- @param #number duration
-- @return #nil
function M:StartSwarmTimer(duration) end
---
-- @function [parent=#NPC] DoClassAttacks
-- @param self
-- @param Mob#Mob target
-- @return #nil
function M:DoClassAttacks(target) end
---
-- @function [parent=#NPC] GetMaxWp
-- @param self
-- @return #number
function M:GetMaxWp() end
---
-- @function [parent=#NPC] DisplayWaypointInfo
-- @param self
-- @param Client#Client to
-- @return #nil
function M:DisplayWaypointInfo(to) end
---
-- @function [parent=#NPC] CalculateNewWaypoint
-- @param self
-- @return #nil
function M:CalculateNewWaypoint() end
---
-- @function [parent=#NPC] AssignWaypoints
-- @param self
-- @param #number grid
-- @return #nil
function M:AssignWaypoints(grid) end
---
-- @function [parent=#NPC] SetWaypointPause
-- @param self
-- @return #nil
function M:SetWaypointPause() end
---
-- @function [parent=#NPC] UpdateWaypoint
-- @param self
-- @param #number wp
-- @return #nil
function M:UpdateWaypoint(wp) end
---
-- @function [parent=#NPC] StopWandering
-- @param self
-- @return #nil
function M:StopWandering() end
---
-- @function [parent=#NPC] ResumeWandering
-- @param self
-- @return #nil
function M:ResumeWandering() end
---
-- @function [parent=#NPC] PauseWandering
-- @param self
-- @param #number pause_time
-- @return #nil
function M:PauseWandering(pause_time) end
---
-- @function [parent=#NPC] MoveTo
-- @param self
-- @param #number x
-- @param #number y
-- @param #number z
-- @param #number h
-- @param #boolean save
-- @return #nil
function M:MoveTo(x,y,z,h,save) end
---
-- @function [parent=#NPC] NextGuardPosition
-- @param self
-- @return #nil
function M:NextGuardPosition() end
---
-- @function [parent=#NPC] SaveGuardSpot
-- @param self
-- @return #nil
function M:SaveGuardSpot() end
---
-- @function [parent=#NPC] SaveGuardSpot
-- @param self
-- @param #boolean clear
-- @return #nil
function M:SaveGuardSpot(clear) end
---
-- @function [parent=#NPC] IsGuarding
-- @param self
-- @return #boolean
function M:IsGuarding() end
---
-- @function [parent=#NPC] AI_SetRoambox
-- @param self
-- @param #number dist
-- @param #number max_x
-- @param #number min_x
-- @param #number max_y
-- @param #number min_y
-- @return #nil
function M:AI_SetRoambox(dist,max_x,min_x,max_y,min_y) end
---
-- @function [parent=#NPC] AI_SetRoambox
-- @param self
-- @param #number dist
-- @param #number max_x
-- @param #number min_x
-- @param #number max_y
-- @param #number min_y
-- @param #number delay
-- @return #nil
function M:AI_SetRoambox(dist,max_x,min_x,max_y,min_y,delay) end
---
-- @function [parent=#NPC] GetNPCSpellsID
-- @param self
-- @return #number
function M:GetNPCSpellsID() end
---
-- @function [parent=#NPC] GetSpawnPointID
-- @param self
-- @return #number
function M:GetSpawnPointID() end
---
-- @function [parent=#NPC] GetSpawnPointX
-- @param self
-- @return #number
function M:GetSpawnPointX() end
---
-- @function [parent=#NPC] GetSpawnPointY
-- @param self
-- @return #number
function M:GetSpawnPointY() end
---
-- @function [parent=#NPC] GetSpawnPointZ
-- @param self
-- @return #number
function M:GetSpawnPointZ() end
---
-- @function [parent=#NPC] GetSpawnPointH
-- @param self
-- @return #number
function M:GetSpawnPointH() end
---
-- @function [parent=#NPC] GetGuardPointX
-- @param self
-- @return #number
function M:GetGuardPointX() end
---
-- @function [parent=#NPC] GetGuardPointY
-- @param self
-- @return #number
function M:GetGuardPointY() end
---
-- @function [parent=#NPC] GetGuardPointZ
-- @param self
-- @return #number
function M:GetGuardPointZ() end
---
-- @function [parent=#NPC] SetPrimSkill
-- @param self
-- @param #number skill_id
-- @return #nil
function M:SetPrimSkill(skill_id) end
---
-- @function [parent=#NPC] SetSecSkill
-- @param self
-- @param #number skill_id
-- @return #nil
function M:SetSecSkill(skill_id) end
---
-- @function [parent=#NPC] GetPrimSkill
-- @param self
-- @return #number
function M:GetPrimSkill() end
---
-- @function [parent=#NPC] GetSecSkill
-- @param self
-- @return #number
function M:GetSecSkill() end
---
-- @function [parent=#NPC] GetSwarmOwner
-- @param self
-- @return #number
function M:GetSwarmOwner() end
---
-- @function [parent=#NPC] GetSwarmTarget
-- @param self
-- @return #number
function M:GetSwarmTarget() end
---
-- @function [parent=#NPC] SetSwarmTarget
-- @param self
-- @param #number target
-- @return #nil
function M:SetSwarmTarget(target) end
---
-- @function [parent=#NPC] ModifyNPCStat
-- @param self
-- @param #string stat
-- @param #string value
-- @return #nil
function M:ModifyNPCStat(stat,value) end
---
-- @function [parent=#NPC] AddAISpell
-- @param self
-- @param #number priority
-- @param #number spell_id
-- @param #number type
-- @param #number mana_cost
-- @param #number recast_delay
-- @param #number resist_adjust
-- @return #nil
function M:AddAISpell(priority,spell_id,type,mana_cost,recast_delay,resist_adjust) end
---
-- @function [parent=#NPC] RemoveAISpell
-- @param self
-- @param #number spell_id
-- @return #nil
function M:RemoveAISpell(spell_id) end
---
-- @function [parent=#NPC] SetSpellFocusDMG
-- @param self
-- @param #number focus
-- @return #nil
function M:SetSpellFocusDMG(focus) end
---
-- @function [parent=#NPC] SetSpellFocusHeal
-- @param self
-- @param #number focus
-- @return #nil
function M:SetSpellFocusHeal(focus) end
---
-- @function [parent=#NPC] GetSlowMitigation
-- @param self
-- @return #number
function M:GetSlowMitigation() end
---
-- @function [parent=#NPC] GetAttackSpeed
-- @param self
-- @return #number
function M:GetAttackSpeed() end
---
-- @function [parent=#NPC] GetAccuracyRating
-- @param self
-- @return #number
function M:GetAccuracyRating() end
---
-- @function [parent=#NPC] GetSpawnKillCount
-- @param self
-- @return #number
function M:GetSpawnKillCount() end
---
-- @function [parent=#NPC] GetScore
-- @param self
-- @return #number
function M:GetScore() end
---
-- @function [parent=#NPC] MerchantOpenShop
-- @param self
-- @return #nil
function M:MerchantOpenShop() end
---
-- @function [parent=#NPC] MerchantCloseShop
-- @param self
-- @return #nil
function M:MerchantCloseShop() end
---
-- @function [parent=#NPC] GetMerchantProbability
-- @param self
-- @return #number
function M:GetMerchantProbability() end
---
-- @function [parent=#NPC] SetMerchantProbability
-- @param self
-- @param #number new_item_spawn_probability
-- @return #nil
function M:SetMerchantProbability(new_item_spawn_probability) end
---
-- @type event_aggro_say
-- @field NPC#NPC self
-- @field Client#Client other
-- @field #string message
-- @field #number language
---
-- @type event_cast
-- @field NPC#NPC self
-- @field Spell#Spell spell
---
-- @type event_cast_begin
-- @field NPC#NPC self
-- @field Spell#Spell spell
---
-- @type event_cast_on
-- @field NPC#NPC self
-- @field Spell#Spell spell
---
-- @type event_combat
-- @field NPC#NPC self
-- @field #boolean joined
---
-- @type event_death
-- @field NPC#NPC self
-- @field Mob#Mob other
-- @field #number damage
-- @field Spell#Spell spell
-- @field #number skill_id
---
-- @type event_death_complete
-- @field NPC#NPC self
-- @field Mob#Mob other
-- @field #number damage
-- @field Spell#Spell spell
-- @field #number skill_id
---
-- @type event_enter
-- @field NPC#NPC self
-- @field Client#Client other
---
-- @type event_enter_area
-- @field NPC#NPC self
-- @field #number area_id
-- @field #number area_type
---
-- @type event_exit
-- @field NPC#NPC self
-- @field Client#Client other
---
-- @type event_feign_death
-- @field NPC#NPC self
-- @field Client#Client other
---
-- @type event_hate_list
-- @field NPC#NPC self
-- @field #boolean joined
---
-- @type event_hp
-- @field NPC#NPC self
-- @field #number hp_event
-- @field #number inc_hp_event
---
-- @type event_leave_area
-- @field NPC#NPC self
-- @field #number area_id
-- @field #number area_type
---
-- @type event_proximity_say
-- @field NPC#NPC self
-- @field Client#Client other
-- @field #string message
-- @field #number language
---
-- @type event_say
-- @field NPC#NPC self
-- @field Client#Client other
-- @field #string message
-- @field #number language
---
-- @type event_signal
-- @field NPC#NPC self
-- @field #number signal
---
-- @type event_slay
-- @field NPC#NPC self
-- @field Mob#Mob other
---
-- @type event_spawn
-- @field NPC#NPC self
---
-- @type event_target_change
-- @field NPC#NPC self
-- @field Mob#Mob other
---
-- @type event_task_accepted
-- @field NPC#NPC self
-- @field Client#Client other
-- @field #number task_id
---
-- @type event_timer
-- @field NPC#NPC self
-- @field #string timer
---
-- @type event_trade
-- @field NPC#NPC self
-- @field Client#Client other
-- @field #event_trade_Trade trade
---
-- @type event_trade_Trade
-- @field ItemInst#ItemInst item1
-- @field ItemInst#ItemInst item2
-- @field ItemInst#ItemInst item3
-- @field ItemInst#ItemInst item4
-- @field #number copper
-- @field #number silver
-- @field #number gold
-- @field #number platinum
---
-- @type event_waypoint_arrive
-- @field NPC#NPC self
-- @field #number wp
---
-- @type event_waypoint_depart
-- @field NPC#NPC self
-- @field #number wp
return M;