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Backup & render collision after stopping server #17

@tomrhollis

Description

@tomrhollis

OS: Windows
To reproduce:

  1. StopBeforeBackup = true
  2. BackupInterval = RenderInterval
  3. Let the time run out and it takes the server down
  4. It will show two lines of "[ VELLUM ] -> Clearing local world backup directory", and possibly get stuck there

It seems to be a 50/50 coin flip (based on a very small data set) whether this problem will happen, maybe related to which process makes it there first. Sometimes it will stay there forever, and sometimes it will move on to the expected behavior of creating the full world backup, restarting the server, and running the render.

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