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Description
Reproduction steps:
- Load a mesh
- Make sure it has texture/color/or any other per face/vertex attributes
- Filters -> Quality Measures... -> Compute Planar Section
- enable "create also split surfaces" and set "plane reference: bounding box center"
- The newly generated mesh layers *_over and *_under lose all face/vertex attributes, such as texture uvs, color or custom attributes
I had a quick glance at the code. To me it looks like per wedge tex coordinates are handled, so I'm not sure what's going on. But I could be wrong on this also.