Skip to content

Compute Planar Section -> Split Surfaces loses vertex & face attributes on newly generated mesh layers (v2023.12) #1498

Open
@fseegraeber

Description

@fseegraeber

Reproduction steps:

  • Load a mesh
  • Make sure it has texture/color/or any other per face/vertex attributes
  • Filters -> Quality Measures... -> Compute Planar Section
    • enable "create also split surfaces" and set "plane reference: bounding box center"
  • The newly generated mesh layers *_over and *_under lose all face/vertex attributes, such as texture uvs, color or custom attributes

I had a quick glance at the code. To me it looks like per wedge tex coordinates are handled, so I'm not sure what's going on. But I could be wrong on this also.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions