diff --git a/show-material/assets/effects/bluex-rt.effect b/show-material/assets/effects/bluex-rt.effect new file mode 100644 index 0000000..1fa74f4 --- /dev/null +++ b/show-material/assets/effects/bluex-rt.effect @@ -0,0 +1,135 @@ +// Effect Syntax Guide: https://github.com/cocos-creator/docs-3d/blob/master/zh/material-system/effect-syntax.md + +CCEffect %{ + techniques: + - name: opaque + passes: + - vert: general-vs:vert # builtin header + frag: unlit-fs:frag + properties: &props + mainTexture: { value: white } + mainColor: { value: [1, 1, 1, 1], editor: { type: color } } + blurColor: { value: [1, 1, 1, 1] } + - name: transparent + passes: + - vert: general-vs:vert # builtin header + frag: unlit-fs:frag + blendState: + targets: + - blend: true + blendSrc: src_alpha + blendDst: one_minus_src_alpha + blendSrcAlpha: src_alpha + blendDstAlpha: one_minus_src_alpha + properties: *props +}% + +CCProgram unlit-fs %{ + precision highp float; + #include + #include + + + in vec2 v_uv; + uniform sampler2D mainTexture; + + uniform Constant { + vec4 mainColor; + vec4 blurColor; + + }; + + vec4 frag () { + + vec2 pixelSize; + + pixelSize.x = 1.0/blurColor.x; + pixelSize.y = 1.0/blurColor.y; + + float pixW = pixelSize.x, pixH = pixelSize.y; + + + vec2 vTexcoord = v_uv; + + float weight3[7]; + weight3[0] = 0.0; + weight3[1] = 0.0; + weight3[2] = 1.0; + weight3[3] = 2.0; + weight3[4] = 1.0; + weight3[5] = 0.0; + weight3[6] = 0.0; + + + + float weight2[7]; + weight2[0] = 0.0; + weight2[1] = 3.0; + weight2[2] = 13.0; + weight2[3] = 22.0; + weight2[4] = 13.0; + weight2[5] = 3.0; + weight2[6] = 0.0; + + float weight1[7]; + weight1[0] = 1.0; + weight1[1] = 13.0; + weight1[2] = 59.0; + weight1[3] = 97.0; + weight1[4] = 59.0; + weight1[5] = 13.0; + weight1[6] = 1.0; + + float weight0[7]; + weight0[0] = 2.0; + weight0[1] = 22.0; + weight0[2] = 97.0; + weight0[3] = 159.0; + weight0[4] = 97.0; + weight0[5] = 22.0; + weight0[6] = 2.0; + + + + vec4 sum = mainColor * texture(mainTexture, vTexcoord); + + #if gaussian + + sum = mainColor * texture(mainTexture, vTexcoord) * 0.0; +float weightsum = 0.0; + for (int j = -3;j <= 3; j++ ){ + + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(-3), pixH * float(j))) * weight3[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(-2), pixH * float(j))) * weight2[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(-1), pixH * float(j))) * weight1[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(0), pixH * float(j))) * weight0[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(1), pixH * float(j))) * weight1[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(2), pixH * float(j))) * weight2[j+3]; + sum += texture(mainTexture, vTexcoord + vec2(pixW * float(3), pixH * float(j))) * weight3[j+3]; + + weightsum += weight3[j+3]; + weightsum += weight2[j+3]; + weightsum += weight1[j+3]; + weightsum += weight0[j+3]; + weightsum += weight1[j+3]; + weightsum += weight2[j+3]; + weightsum += weight3[j+3]; + } + + + sum /= weightsum; + + #endif + + + + CC_APPLY_FOG(sum); + return CCFragOutput(sum); + + + + + + + } +}% diff --git a/show-material/assets/effects/bluex-rt.effect.meta b/show-material/assets/effects/bluex-rt.effect.meta new file mode 100644 index 0000000..47dac84 --- /dev/null +++ b/show-material/assets/effects/bluex-rt.effect.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.4.6", + "importer": "effect", + "imported": true, + "uuid": "f99a30bd-fc3f-4eb5-a229-12f3d921a662", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/maorong0fresnel.effect.meta b/show-material/assets/effects/maorong0fresnel.effect.meta index 1607162..cbaf78d 100644 --- a/show-material/assets/effects/maorong0fresnel.effect.meta +++ b/show-material/assets/effects/maorong0fresnel.effect.meta @@ -1 +1,11 @@ -{"ver":"1.4.6","importer":"effect","imported":true,"uuid":"71a2c447-e2a0-4fa5-94ab-c79f9152c2b0","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.4.6", + "importer": "effect", + "imported": true, + "uuid": "71a2c447-e2a0-4fa5-94ab-c79f9152c2b0", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk b/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk new file mode 100644 index 0000000..c9c2a40 --- /dev/null +++ b/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk @@ -0,0 +1,114 @@ +// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. +// reference: 'moving frostbite to pbr' & UE4 BRDF.usf + +#include +#include +#include +#include + +#if CC_USE_IBL + #include + #include + #include +#endif + +float GGXMobile (float roughness, float NoH, vec3 H, vec3 N) { + vec3 NxH = cross(N, H); + float OneMinusNoHSqr = dot(NxH, NxH); + float a = roughness * roughness; + float n = NoH * a; + float p = a / (OneMinusNoHSqr + n * n); + return p * p; +} + +float CalcSpecular (float roughness, float NoH, vec3 H, vec3 N) { + return (roughness * 0.25 + 0.25) * GGXMobile(roughness, NoH, H, N); +} + +vec3 BRDFApprox (vec3 specular, float roughness, float NoV) { + const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); + const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04); + vec4 r = roughness * c0 + c1; + float a004 = min(r.x * r.x, exp2(-9.28 * NoV)) * r.x + r.y; + vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw; + AB.y *= clamp(50.0 * specular.g, 0.0, 1.0); + return specular * AB.x + AB.y; +} + +struct StandardSurface { + // albedo + vec4 albedo; + // these two need to be in the same coordinate system + vec3 position; + vec3 normal; + // emissive + vec3 emissive; + // light map + vec3 lightmap; + float lightmap_test; + // PBR params + float roughness; + float metallic; + float occlusion; + float IBL; +}; + +vec4 CCStandardShadingBase (StandardSurface s, vec4 shadowPos) { + // Calculate diffuse & specular + vec3 diffuse = s.albedo.rgb * (1.0 - s.metallic); + vec3 specular = mix(vec3(0.04), s.albedo.rgb, s.metallic); + + vec3 N = normalize(s.normal); + vec3 V = normalize(cc_cameraPos.xyz - s.position); + + float NV = max(abs(dot(N, V)), 0.001); + specular = BRDFApprox(specular, s.roughness, NV); + + vec3 L = normalize(-cc_mainLitDir.xyz); + vec3 H = normalize(L + V); + float NH = max(dot(N, H), 0.0); + float NL = max(dot(N, L), 0.001); + vec3 finalColor = NL * cc_mainLitColor.rgb * cc_mainLitColor.w; + vec3 diffuseContrib = diffuse; + + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + if (s.lightmap_test > 0.0001) { + finalColor = s.lightmap.rgb; + } + #else + diffuseContrib /= PI; + #endif + + // Cook-Torrance Microfacet Specular BRDF + vec3 specularContrib = specular * CalcSpecular(s.roughness, NH, H, N); + + finalColor *= (diffuseContrib);// + specularContrib); + + float fAmb = 0.5 - N.y * 0.5; + vec3 ambDiff = mix(cc_ambientSky.rgb, cc_ambientGround.rgb, fAmb) * cc_ambientSky.w; + finalColor += (ambDiff.rgb * diffuse); + + // #if CC_USE_IBL + // vec3 R = normalize(reflect(-V, N)); + // vec4 envmap = fragTextureLod(cc_environment, R, s.roughness * cc_ambientGround.w); + // #if CC_USE_IBL == IBL_RGBE + // vec3 env = unpackRGBE(envmap); + // #else + // vec3 env = SRGBToLinear(envmap.rgb); + // #endif + // finalColor += env * cc_ambientSky.w * specular * s.IBL; + // #endif + + // finalColor = finalColor * s.occlusion; + + // #if CC_USE_HDR + // s.emissive *= cc_exposure.w; + // #endif + // finalColor += s.emissive; + + #if CC_RECEIVE_SHADOW + CC_SHADOW_FACTOR_BASE(finalColor, NL, shadowPos, L, N); + #endif + + return vec4(finalColor, s.albedo.a); +} diff --git a/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk.meta b/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk.meta new file mode 100644 index 0000000..a23b7b2 --- /dev/null +++ b/show-material/assets/effects/shading-standard-base-jelly2-blurx.chunk.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.0.0", + "importer": "effect-header", + "imported": true, + "uuid": "2eee4ea5-2cbc-40f9-bce4-35e2485e0fa9", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/shading-standard-base-jelly2.chunk b/show-material/assets/effects/shading-standard-base-jelly2.chunk new file mode 100644 index 0000000..02cf14f --- /dev/null +++ b/show-material/assets/effects/shading-standard-base-jelly2.chunk @@ -0,0 +1,114 @@ +// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. +// reference: 'moving frostbite to pbr' & UE4 BRDF.usf + +#include +#include +#include +#include + +#if CC_USE_IBL + #include + #include + #include +#endif + +float GGXMobile (float roughness, float NoH, vec3 H, vec3 N) { + vec3 NxH = cross(N, H); + float OneMinusNoHSqr = dot(NxH, NxH); + float a = roughness * roughness; + float n = NoH * a; + float p = a / (OneMinusNoHSqr + n * n); + return p * p; +} + +float CalcSpecular (float roughness, float NoH, vec3 H, vec3 N) { + return (roughness * 0.25 + 0.25) * GGXMobile(roughness, NoH, H, N); +} + +vec3 BRDFApprox (vec3 specular, float roughness, float NoV) { + const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); + const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04); + vec4 r = roughness * c0 + c1; + float a004 = min(r.x * r.x, exp2(-9.28 * NoV)) * r.x + r.y; + vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw; + AB.y *= clamp(50.0 * specular.g, 0.0, 1.0); + return specular * AB.x + AB.y; +} + +struct StandardSurface { + // albedo + vec4 albedo; + // these two need to be in the same coordinate system + vec3 position; + vec3 normal; + // emissive + vec3 emissive; + // light map + vec3 lightmap; + float lightmap_test; + // PBR params + float roughness; + float metallic; + float occlusion; + float IBL; +}; + +vec4 CCStandardShadingBase (StandardSurface s, vec4 shadowPos) { + // Calculate diffuse & specular + vec3 diffuse = s.albedo.rgb * (1.0 - s.metallic); + vec3 specular = mix(vec3(0.04), s.albedo.rgb, s.metallic); + + vec3 N = normalize(s.normal); + vec3 V = normalize(cc_cameraPos.xyz - s.position); + + float NV = max(abs(dot(N, V)), 0.001); + specular = BRDFApprox(specular, s.roughness, NV); + + vec3 L = normalize(-cc_mainLitDir.xyz); + vec3 H = normalize(L + V); + float NH = max(dot(N, H), 0.0); + float NL = max(dot(N, L), 0.001); + vec3 finalColor = NL * cc_mainLitColor.rgb * cc_mainLitColor.w; + vec3 diffuseContrib = diffuse; + + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + if (s.lightmap_test > 0.0001) { + finalColor = s.lightmap.rgb; + } + #else + diffuseContrib /= PI; + #endif + + // Cook-Torrance Microfacet Specular BRDF + vec3 specularContrib = specular * CalcSpecular(s.roughness, NH, H, N); + + finalColor *= (diffuseContrib + specularContrib); + + float fAmb = 0.5 - N.y * 0.5; + vec3 ambDiff = mix(cc_ambientSky.rgb, cc_ambientGround.rgb, fAmb) * cc_ambientSky.w; + finalColor += (ambDiff.rgb * diffuse); + + #if CC_USE_IBL + vec3 R = normalize(reflect(-V, N)); + vec4 envmap = fragTextureLod(cc_environment, R, s.roughness * cc_ambientGround.w); + #if CC_USE_IBL == IBL_RGBE + vec3 env = unpackRGBE(envmap); + #else + vec3 env = SRGBToLinear(envmap.rgb); + #endif + finalColor += env * cc_ambientSky.w * specular * s.IBL; + #endif + + finalColor = finalColor * s.occlusion; + + #if CC_USE_HDR + s.emissive *= cc_exposure.w; + #endif + finalColor += s.emissive; + + #if CC_RECEIVE_SHADOW + CC_SHADOW_FACTOR_BASE(finalColor, NL, shadowPos, L, N); + #endif + + return vec4(finalColor, s.albedo.a); +} diff --git a/show-material/assets/effects/shading-standard-base-jelly2.chunk.meta b/show-material/assets/effects/shading-standard-base-jelly2.chunk.meta new file mode 100644 index 0000000..5db2573 --- /dev/null +++ b/show-material/assets/effects/shading-standard-base-jelly2.chunk.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.0.0", + "importer": "effect-header", + "imported": true, + "uuid": "b50ab3bb-b168-45a2-a781-ec9587721866", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/standard-fresnel-ibl-fruit.effect.meta b/show-material/assets/effects/standard-fresnel-ibl-fruit.effect.meta index 758928a..c4ac361 100644 --- a/show-material/assets/effects/standard-fresnel-ibl-fruit.effect.meta +++ b/show-material/assets/effects/standard-fresnel-ibl-fruit.effect.meta @@ -1 +1,11 @@ -{"ver":"1.4.6","importer":"effect","imported":true,"uuid":"2eea482d-c2f1-4cc3-8344-5632f38150f0","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.4.6", + "importer": "effect", + "imported": true, + "uuid": "2eea482d-c2f1-4cc3-8344-5632f38150f0", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect b/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect new file mode 100644 index 0000000..68ed2ee --- /dev/null +++ b/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect @@ -0,0 +1,433 @@ +// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. + +CCEffect %{ + techniques: + - name: opaque + passes: + - vert: standard-vs + frag: standard-fs + properties: &props + tilingOffset: { value: [1.0, 1.0, 0.0, 0.0] } + mainColor: { value: [1.0, 1.0, 1.0, 1.0], target: albedo, editor: { displayName: Albedo, type: color } } + albedoScale: { value: [1.0, 1.0, 1.0], target: albedoScaleAndCutoff.xyz } + alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST, slide: true, range: [0, 1.0], step: 0.001 } } + occlusion: { value: 1.0, target: pbrParams.x, editor: { slide: true, range: [0, 1.0], step: 0.001 } } + roughness: { value: 0.8, target: pbrParams.y, editor: { slide: true, range: [0, 1.0], step: 0.001 } } + highlightColor: { value: [0.8, 0.8, 0.8, 1.0], editor: { displayName: Highlight Color, type: color } } + Fresnelcol: { value: [0.9, 0.9, 0.9, 1.0], editor: { displayName: Fresnel Color, type: color } } + _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } + _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } + _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } + levelIBL: { value: 0.15, target: IBLParams.x, editor: { range: [0.0, 1.0] } } + metallic: { value: 0.6, target: pbrParams.z, editor: { slide: true, range: [0, 1.0], step: 0.001 } } + normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP, slide: true, range: [0, 1.0], step: 0.001 } } + emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } + emissiveScale: { value: [1.0, 1.0, 1.0], target: emissiveScaleParam.xyz } + mainTexture: { value: grey, target: albedoMap, editor: { displayName: AlbedoMap } } + normalMap: { value: normal } + pbrMap: { value: grey } + metallicRoughnessMap: { value: grey } + occlusionMap: { value: white } + emissiveMap: { value: grey } + migrations: + properties: + pbrParams: { removeImmediately: true } + - &deferred + vert: standard-vs + frag: standard-fs + phase: deferred + propertyIndex: 0 + blendState: + targets: + - blend: false + - blend: false + - blend: false + - blend: false + properties: *props + - &forward-add + vert: standard-vs + frag: standard-fs + phase: forward-add + propertyIndex: 0 + embeddedMacros: { CC_FORWARD_ADD: true } + depthStencilState: + depthFunc: equal + depthTest: true + depthWrite: false + blendState: + targets: + - blend: true + blendSrc: one + blendDst: one + blendSrcAlpha: zero + blendDstAlpha: one + properties: *props + - &shadow-caster + vert: shadow-caster-vs:vert + frag: shadow-caster-fs:frag + phase: shadow-caster + propertyIndex: 0 + rasterizerState: + cullMode: front + properties: + tilingOffset: { value: [1.0, 1.0, 0.0, 0.0] } + mainColor: { value: [1.0, 1.0, 1.0, 1.0], target: albedo, editor: { displayName: Albedo, type: color } } + albedoScale: { value: [1.0, 1.0, 1.0], target: albedoScaleAndCutoff.xyz } + alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } } + occlusion: { value: 1.0, target: pbrParams.x } + roughness: { value: 0.8, target: pbrParams.y } + highlightColor: { value: [0.8, 0.8, 0.8, 1.0], editor: { displayName: Highlight Color, type: color } } + Fresnelcol: { value: [0.9, 0.9, 0.9, 1.0], editor: { displayName: Fresnel Color, type: color } } + _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } + _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } + _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } + levelIBL: { value: 0.15, target: IBLParams.x, editor: { range: [0.0, 1.0] } } + metallic: { value: 0.6, target: pbrParams.z } + normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP } } + emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } + emissiveScale: { value: [1.0, 1.0, 1.0], target: emissiveScaleParam.xyz } + mainTexture: { value: grey, target: albedoMap, editor: { displayName: AlbedoMap } } + - name: transparent + passes: + - vert: standard-vs + frag: standard-fs + depthStencilState: + depthTest: true + depthWrite: false + blendState: + targets: + - blend: true + blendSrc: src_alpha + blendDst: one_minus_src_alpha + blendDstAlpha: one_minus_src_alpha + properties: *props + - *forward-add + - *shadow-caster +}% + +CCProgram shared-ubos %{ + uniform Constants { + vec4 tilingOffset; + vec4 albedo; + vec4 albedoScaleAndCutoff; + vec4 pbrParams; + vec4 emissive; + vec4 Fresnelcol; + vec4 highlightColor; + vec4 emissiveScaleParam; + vec4 rampParams; + vec4 IBLParams; + //float IBLlevel; + }; +}% + +CCProgram standard-vs %{ + precision highp float; + #include + #include + #include + #include + #include + #include + + #if USE_VERTEX_COLOR + in vec4 a_color; + out vec4 v_color; + #endif + + out vec3 v_position; + out vec3 v_normal; + out vec2 v_uv; + out vec2 v_uv1; + out mat4 matWorldIT_L; + + #if USE_NORMAL_MAP + out vec3 v_tangent; + out vec3 v_bitangent; + #endif + + #if HAS_SECOND_UV || USE_LIGHTMAP + in vec2 a_texCoord1; + #endif + + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + #include + #endif + + void main () { + StandardVertInput In; + CCVertInput(In); + + mat4 matWorld, matWorldIT; + CCGetWorldMatrixFull(matWorld, matWorldIT); + matWorldIT_L = matWorldIT; + + vec4 pos = matWorld * In.position; + + v_position = pos.xyz; + v_normal = normalize((matWorldIT * vec4(In.normal, 0.0)).xyz); + #if USE_NORMAL_MAP + v_tangent = normalize((matWorld * vec4(In.tangent.xyz, 0.0)).xyz); + v_bitangent = cross(v_normal, v_tangent) * In.tangent.w; // note the cross order + #endif + + v_uv = a_texCoord * tilingOffset.xy + tilingOffset.zw; + #if SAMPLE_FROM_RT + CC_HANDLE_RT_SAMPLE_FLIP(v_uv); + #endif + #if HAS_SECOND_UV + v_uv1 = a_texCoord1 * tilingOffset.xy + tilingOffset.zw; + #if SAMPLE_FROM_RT + CC_HANDLE_RT_SAMPLE_FLIP(v_uv1); + #endif + #endif + + #if USE_VERTEX_COLOR + v_color = a_color; + #endif + + CC_TRANSFER_FOG(pos); + CC_TRANSFER_SHADOW(pos); + + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + CCLightingMapCaclUV(); + #endif + + + //gl_Position = cc_matProj * (cc_matView * matWorld) * In.position; + gl_Position = vec4(v_uv.xy * vec2(2.0, -2.0) + vec2(-1.0, 1.0), -1.0, 1.0); + } +}% + +CCProgram standard-fs %{ + precision highp float; + #include + #include + #include + //#include + #include + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + #include + #endif + + in vec3 v_position; + in vec2 v_uv; + in vec2 v_uv1; + in vec3 v_normal; + in mat4 matWorldIT_L; + + #if USE_VERTEX_COLOR + in vec4 v_color; + #endif + + #if USE_ALBEDO_MAP + uniform sampler2D albedoMap; + #pragma define ALBEDO_UV options([v_uv, v_uv1]) + #endif + #if USE_NORMAL_MAP + in vec3 v_tangent; + in vec3 v_bitangent; + uniform sampler2D normalMap; + #pragma define NORMAL_UV options([v_uv, v_uv1]) + #endif + #pragma define PBR_UV options([v_uv, v_uv1]) + #if USE_PBR_MAP + uniform sampler2D pbrMap; + #endif + #if USE_METALLIC_ROUGHNESS_MAP + uniform sampler2D metallicRoughnessMap; + #endif + #if USE_OCCLUSION_MAP + uniform sampler2D occlusionMap; + #endif + #if USE_EMISSIVE_MAP + uniform sampler2D emissiveMap; + #pragma define EMISSIVE_UV options([v_uv, v_uv1]) + #endif + + #define OCCLUSION_CHANNEL r + #define ROUGHNESS_CHANNEL g + #define METALLIC_CHANNEL b + + #if USE_ALPHA_TEST + #pragma define ALPHA_TEST_CHANNEL options([a, r]) + #endif + + void surf (out StandardSurface s) { + vec4 baseColor = albedo; + #if USE_VERTEX_COLORnp + baseColor *= v_color; + #endif + #if USE_ALBEDO_MAP + vec4 texColor = texture(albedoMap, ALBEDO_UV); + texColor.rgb = SRGBToLinear(texColor.rgb); + baseColor *= texColor; + #endif + float fresnelBase = rampParams.x; + float fresnelScale = rampParams.y; + float fresnelIndensity = rampParams.z; + vec4 cc_cameraPoslocal = matWorldIT_L * cc_cameraPos; + vec3 N = normalize(v_normal); + vec3 lightDir = normalize(-cc_mainLitDir.xyz); + vec3 viewDir = normalize(cc_cameraPos.xyz - v_position); + float fresnel = fresnelBase + fresnelScale*pow(1.0 - dot(N, viewDir), fresnelIndensity); + s.albedo = baseColor; + s.IBL = IBLParams.x; + s.albedo.rgb *= albedoScaleAndCutoff.xyz; + + vec3 fresnel_color = Fresnelcol.rgb; +// #if CC_USE_IBL +// vec3 RR = -viewDir; +// vec4 envmap = fragTextureLod(cc_environment, RR, 0.8 * cc_ambientGround.w); +// #if CC_USE_IBL == IBL_RGBE +// vec3 env = unpackRGBE(envmap); +// #else +// vec3 env = SRGBToLinear(envmap.rgb); +// #endif +// fresnel_color = env * cc_ambientSky.w * 7.0; +// #endif +// //fresnel_color = vec3(0.0, 0.0, 1.0); + + //s.albedo.rgb += mix((s.albedo.rgb)+(highlightColor.rgb), fresnel_color.rgb, fresnel) * Fresnelcol.a; + + + #if USE_ALPHA_TEST + if (s.albedo.ALPHA_TEST_CHANNEL < albedoScaleAndCutoff.w) discard; + #endif + + #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD + vec4 lightColor = texture(cc_lightingMap, v_luv.xy); + s.lightmap = UnpackLightingmap(lightColor); + s.lightmap_test = v_luv.z; /*u scale*/ + #endif + + s.normal = v_normal; + #if USE_NORMAL_MAP + vec3 nmmp = texture(normalMap, NORMAL_UV).xyz - vec3(0.5); + s.normal = + (nmmp.x * pbrParams.w) * normalize(v_tangent) + + (nmmp.y * pbrParams.w) * normalize(v_bitangent) + + nmmp.z * normalize(s.normal); + #endif + + s.position = v_position; + + vec4 pbr = pbrParams; + #if USE_PBR_MAP + vec4 res = texture(pbrMap, PBR_UV); + pbr.x *= res.OCCLUSION_CHANNEL; + pbr.y *= res.ROUGHNESS_CHANNEL; + pbr.z *= res.METALLIC_CHANNEL; + #endif + #if USE_METALLIC_ROUGHNESS_MAP + vec4 metallicRoughness = texture(metallicRoughnessMap, PBR_UV); + pbr.z *= metallicRoughness.METALLIC_CHANNEL; + pbr.y *= metallicRoughness.ROUGHNESS_CHANNEL; + #endif + #if USE_OCCLUSION_MAP + pbr.x *= texture(occlusionMap, PBR_UV).OCCLUSION_CHANNEL; + #endif + s.occlusion = clamp(pbr.x, 0.0, 0.96); + s.roughness = clamp(pbr.y, 0.04, 1.0); + s.metallic = pbr.z; + + s.emissive = emissive.rgb * emissiveScaleParam.xyz; + #if USE_EMISSIVE_MAP + s.emissive *= SRGBToLinear(texture(emissiveMap, EMISSIVE_UV).rgb); + #endif + + } + + + CC_STANDARD_SURFACE_ENTRY() +}% + +CCProgram shadow-caster-vs %{ + precision highp float; + #include + #include + #include + #include + + #if HAS_SECOND_UV || USE_LIGHTMAP + in vec2 a_texCoord1; + #endif + + out vec2 v_uv; + out vec2 v_uv1; + out vec4 v_worldPos; + + out float v_clip_depth; + + vec4 vert () { + StandardVertInput In; + CCVertInput(In); + + mat4 matWorld, matWorldIT; + CCGetWorldMatrixFull(matWorld, matWorldIT); + + v_worldPos = matWorld * In.position; + vec4 clipPos = cc_matLightViewProj * v_worldPos; + + v_uv = a_texCoord * tilingOffset.xy + tilingOffset.zw; + #if HAS_SECOND_UV + v_uv1 = a_texCoord1 * tilingOffset.xy + tilingOffset.zw; + #endif + + v_clip_depth = clipPos.z / clipPos.w * 0.5 + 0.5; + + return clipPos; + } +}% + +CCProgram shadow-caster-fs %{ + precision highp float; + #include + #include + #include + + in vec2 v_uv; + in vec2 v_uv1; + in vec4 v_worldPos; + in float v_clip_depth; + + #if USE_ALBEDO_MAP + uniform sampler2D albedoMap; + #pragma define ALBEDO_UV options([v_uv, v_uv1]) + #endif + + #if USE_ALPHA_TEST + #pragma define ALPHA_TEST_CHANNEL options([a, r]) + #endif + + vec4 frag () { + + vec4 baseColor = albedo; + + #if USE_ALBEDO_MAP + baseColor *= texture(albedoMap, ALBEDO_UV); + #endif + + #if USE_ALPHA_TEST + if (baseColor.ALPHA_TEST_CHANNEL < albedoScaleAndCutoff.w) discard; + #endif + + // spot use linear + if(cc_shadowLPNNInfo.x > 0.000001 && cc_shadowLPNNInfo.x < 1.999999) { + // enabled linear depth + if (cc_shadowNFLSInfo.z > 0.000001) { + vec4 viewStartPos = cc_matLightView * v_worldPos; + float dist = length(viewStartPos.xyz); + float linearDepth = cc_shadowNFLSInfo.x + (-dist / (cc_shadowNFLSInfo.y - cc_shadowNFLSInfo.x)); + + return vec4(linearDepth, 1.0, 1.0, 1.0); + } + } + + if (cc_shadowLPNNInfo.y > 0.000001) { + return packDepthToRGBA(v_clip_depth); + } + + return vec4(v_clip_depth, 1.0, 1.0, 1.0); + } +}% diff --git a/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect.meta b/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect.meta new file mode 100644 index 0000000..fa76c5a --- /dev/null +++ b/show-material/assets/effects/standard-fresnel-ibl-jelly-blurX.effect.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.4.6", + "importer": "effect", + "imported": true, + "uuid": "939c4ad9-a857-4014-9bdf-cba63c164efe", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/standard-fresnel-ibl-jelly.effect b/show-material/assets/effects/standard-fresnel-ibl-jelly.effect index 54409f8..d015a0c 100644 --- a/show-material/assets/effects/standard-fresnel-ibl-jelly.effect +++ b/show-material/assets/effects/standard-fresnel-ibl-jelly.effect @@ -18,7 +18,7 @@ CCEffect %{ _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } - IBLlevel: { value: 0.15, editor: { range: [0.0, 1.0] } } + levelIBL: { value: 0.15, target: IBLParams.x, editor: { range: [0.0, 1.0] } } metallic: { value: 0.6, target: pbrParams.z, editor: { slide: true, range: [0, 1.0], step: 0.001 } } normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP, slide: true, range: [0, 1.0], step: 0.001 } } emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } @@ -81,7 +81,7 @@ CCEffect %{ _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } - IBLlevel: { value: 0.15, editor: { range: [0.0, 1.0] } } + levelIBL: { value: 0.15, target: IBLParams.x, editor: { range: [0.0, 1.0] } } metallic: { value: 0.6, target: pbrParams.z } normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP } } emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } @@ -116,7 +116,8 @@ CCProgram shared-ubos %{ vec4 highlightColor; vec4 emissiveScaleParam; vec4 rampParams; - float IBLlevel; + vec4 IBLParams; + //float IBLlevel; }; }% @@ -203,7 +204,7 @@ CCProgram standard-fs %{ #include #include //#include - #include <./standard-surface-entry-jelly> + #include #if USE_LIGHTMAP && !USE_BATCHING && !CC_FORWARD_ADD #include #endif @@ -270,9 +271,23 @@ CCProgram standard-fs %{ vec3 viewDir = normalize(cc_cameraPos.xyz - v_position); float fresnel = fresnelBase + fresnelScale*pow(1.0 - dot(N, viewDir), fresnelIndensity); s.albedo = baseColor; - s.IBL = IBLlevel; + s.IBL = IBLParams.x; s.albedo.rgb *= albedoScaleAndCutoff.xyz; - s.albedo.rgb += mix((s.albedo.rgb)+(highlightColor.rgb), Fresnelcol.rgb, fresnel) * Fresnelcol.a; + + vec3 fresnel_color = Fresnelcol.rgb; + #if CC_USE_IBL + vec3 RR = -viewDir; + vec4 envmap = fragTextureLod(cc_environment, RR, 0.65 * cc_ambientGround.w); + #if CC_USE_IBL == IBL_RGBE + vec3 env = unpackRGBE(envmap); + #else + vec3 env = SRGBToLinear(envmap.rgb); + #endif + fresnel_color = env * cc_ambientSky.w * 50.0; + #endif + //fresnel_color = vec3(0.0, 0.0, 1.0); + + s.albedo.rgb += mix((s.albedo.rgb)+(highlightColor.rgb), fresnel_color.rgb, fresnel) * Fresnelcol.a; #if USE_ALPHA_TEST diff --git a/show-material/assets/effects/standard-fresnel-ibl-jelly.effect.meta b/show-material/assets/effects/standard-fresnel-ibl-jelly.effect.meta index 2946e50..78f97f3 100644 --- a/show-material/assets/effects/standard-fresnel-ibl-jelly.effect.meta +++ b/show-material/assets/effects/standard-fresnel-ibl-jelly.effect.meta @@ -1 +1,11 @@ -{"ver":"1.4.6","importer":"effect","imported":true,"uuid":"02467594-c16c-4d59-be51-e5faa3d305c0","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.4.6", + "importer": "effect", + "imported": true, + "uuid": "02467594-c16c-4d59-be51-e5faa3d305c0", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/standard-fresnel-ibl.effect b/show-material/assets/effects/standard-fresnel-ibl.effect index 9f2af22..ad4088b 100644 --- a/show-material/assets/effects/standard-fresnel-ibl.effect +++ b/show-material/assets/effects/standard-fresnel-ibl.effect @@ -13,13 +13,14 @@ CCEffect %{ alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST, slide: true, range: [0, 1.0], step: 0.001 } } occlusion: { value: 1.0, target: pbrParams.x, editor: { slide: true, range: [0, 1.0], step: 0.001 } } roughness: { value: 0.8, target: pbrParams.y, editor: { slide: true, range: [0, 1.0], step: 0.001 } } + metallic: { value: 0.6, target: pbrParams.z, editor: { slide: true, range: [0, 1.0], step: 0.001 } } + SpecularIntensity: { value: 0.5, target: pbrParams.w, editor: { slide: true, range: [0.0, 1.0], step: 0.001 } } highlightColor: { value: [0.8, 0.8, 0.8, 1.0], editor: { displayName: Highlight Color, type: color } } Fresnelcol: { value: [0.9, 0.9, 0.9, 1.0], editor: { displayName: Fresnel Color, type: color } } - _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } - _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } - _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } - metallic: { value: 0.6, target: pbrParams.z, editor: { slide: true, range: [0, 1.0], step: 0.001 } } - normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP, slide: true, range: [0, 1.0], step: 0.001 } } + _fresnelBase: { value: 0.1, target: rampParams.x, editor: { slide: true, range: [0.1, 1.0], step: 0.001 } } + _fresnelScale: { value: 0.5, target: rampParams.y, editor: { slide: true, range: [0.1, 1.0], step: 0.001 } } + _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { slide: true, range: [0.0, 5.0], step: 0.001 } } + normalStrenth: { value: 1.0, target: rampParams.w, editor: { parent: USE_NORMAL_MAP, slide: true, range: [0, 1.0], step: 0.001 } } emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } emissiveScale: { value: [1.0, 1.0, 1.0], target: emissiveScaleParam.xyz } mainTexture: { value: grey, target: albedoMap, editor: { displayName: AlbedoMap } } @@ -75,11 +76,6 @@ CCEffect %{ alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } } occlusion: { value: 1.0, target: pbrParams.x } roughness: { value: 0.8, target: pbrParams.y } - highlightColor: { value: [0.8, 0.8, 0.8, 1.0], editor: { displayName: Highlight Color, type: color } } - Fresnelcol: { value: [0.9, 0.9, 0.9, 1.0], editor: { displayName: Fresnel Color, type: color } } - _fresnelBase: { value: 0.1, target: rampParams.x, editor: { range: [0.1, 1.0] } } - _fresnelScale: { value: 0.5, target: rampParams.y, editor: { range: [0.1, 1.0] } } - _fresnelIndensity: { value: 5.0, target: rampParams.z, editor: { range: [0.0, 5.0] } } metallic: { value: 0.6, target: pbrParams.z } normalStrenth: { value: 1.0, target: pbrParams.w, editor: { parent: USE_NORMAL_MAP } } emissive: { value: [0.0, 0.0, 0.0, 1.0], editor: { type: color } } @@ -242,6 +238,7 @@ CCProgram standard-fs %{ #define OCCLUSION_CHANNEL r #define ROUGHNESS_CHANNEL g #define METALLIC_CHANNEL b + #define SpecularIntensity_CHANNEL w #if USE_ALPHA_TEST #pragma define ALPHA_TEST_CHANNEL options([a, r]) @@ -249,7 +246,8 @@ CCProgram standard-fs %{ void surf (out StandardSurface s) { vec4 baseColor = albedo; - #if USE_VERTEX_COLORnp + #if USE_VERTEX_COLOR + baseColor.rgb *= SRGBToLinear(v_color.rgb);//use linear baseColor *= v_color; #endif #if USE_ALBEDO_MAP @@ -267,7 +265,24 @@ CCProgram standard-fs %{ float fresnel = fresnelBase + fresnelScale*pow(1.0 - dot(N, viewDir), fresnelIndensity); s.albedo = baseColor; s.albedo.rgb *= albedoScaleAndCutoff.xyz; - s.albedo.rgb += mix((s.albedo.rgb)+(highlightColor.rgb), Fresnelcol.rgb, fresnel) * Fresnelcol.a; + + vec3 fresnel_color = Fresnelcol.rgb; + #if CC_USE_IBL + vec3 RR = -viewDir; + vec4 envmap = fragTextureLod(cc_environment, RR, 0.65 * cc_ambientGround.w); + #if CC_USE_IBL == IBL_RGBE + vec3 env = unpackRGBE(envmap); + #else + vec3 env = SRGBToLinear(envmap.rgb); + #endif + fresnel_color = env * cc_ambientSky.w * 50.0; + #endif + + + + + + s.albedo.rgb += mix((s.albedo.rgb)+(highlightColor.rgb),fresnel_color.rgb, fresnel) * Fresnelcol.a; #if USE_ALPHA_TEST @@ -284,20 +299,24 @@ CCProgram standard-fs %{ #if USE_NORMAL_MAP vec3 nmmp = texture(normalMap, NORMAL_UV).xyz - vec3(0.5); s.normal = - (nmmp.x * pbrParams.w) * normalize(v_tangent) + - (nmmp.y * pbrParams.w) * normalize(v_bitangent) + + (nmmp.x * rampParams.w) * normalize(v_tangent) + + (nmmp.y * rampParams.w) * normalize(v_bitangent) + nmmp.z * normalize(s.normal); #endif s.position = v_position; vec4 pbr = pbrParams; + #if USE_PBR_MAP vec4 res = texture(pbrMap, PBR_UV); pbr.x *= res.OCCLUSION_CHANNEL; pbr.y *= res.ROUGHNESS_CHANNEL; pbr.z *= res.METALLIC_CHANNEL; + pbr.w *= res.SpecularIntensity_CHANNEL;//F0 #endif + + #if USE_METALLIC_ROUGHNESS_MAP vec4 metallicRoughness = texture(metallicRoughnessMap, PBR_UV); pbr.z *= metallicRoughness.METALLIC_CHANNEL; @@ -309,6 +328,7 @@ CCProgram standard-fs %{ s.occlusion = clamp(pbr.x, 0.0, 0.96); s.roughness = clamp(pbr.y, 0.04, 1.0); s.metallic = pbr.z; + s.SpecularIntensity = pbr.w; s.emissive = emissive.rgb * emissiveScaleParam.xyz; #if USE_EMISSIVE_MAP diff --git a/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk b/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk new file mode 100644 index 0000000..8be6a24 --- /dev/null +++ b/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk @@ -0,0 +1,48 @@ +// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. + +#include +#include +#include +#include + +#define CC_STANDARD_SURFACE_ENTRY() \ +#if CC_FORWARD_ADD \ + #include \ + \ + layout(location = 0) out vec4 fragColorX; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + vec4 color = CCStandardShadingAdditive(s, CC_SHADOW_POSITION); \ + CC_APPLY_FOG(color); \ + fragColorX = CCFragOutput(color); \ + } \ + \ +#elif CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_FORWARD \ + \ + layout(location = 0) out vec4 fragColorX; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + vec4 color = CCStandardShadingBase(s, CC_SHADOW_POSITION); \ + CC_APPLY_FOG(color); \ + fragColorX = CCFragOutput(color); \ + } \ + \ +#elif CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_DEFERRED \ + \ + layout(location = 0) out vec4 fragColor0; \ + layout(location = 1) out vec4 fragColor1; \ + layout(location = 2) out vec4 fragColor2; \ + layout(location = 3) out vec4 fragColor3; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + fragColor0 = s.albedo; \ + fragColor1 = vec4(s.position, s.roughness); \ + fragColor2 = vec4(s.normal, s.metallic); \ + fragColor3 = vec4(s.emissive, s.occlusion); \ + } \ + \ +#endif \ +#pragma // empty pragma trick to get rid of trailing semicolons at effect compile time diff --git a/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk.meta b/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk.meta new file mode 100644 index 0000000..c6e9622 --- /dev/null +++ b/show-material/assets/effects/standard-surface-entry-jelly2-blurx.chunk.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.0.0", + "importer": "effect-header", + "imported": true, + "uuid": "a2096f0c-258b-44d4-bc9d-bd96a8ad7279", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/standard-surface-entry-jelly2.chunk b/show-material/assets/effects/standard-surface-entry-jelly2.chunk new file mode 100644 index 0000000..06b59ab --- /dev/null +++ b/show-material/assets/effects/standard-surface-entry-jelly2.chunk @@ -0,0 +1,48 @@ +// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. + +#include +#include +#include +#include + +#define CC_STANDARD_SURFACE_ENTRY() \ +#if CC_FORWARD_ADD \ + #include \ + \ + layout(location = 0) out vec4 fragColorX; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + vec4 color = CCStandardShadingAdditive(s, CC_SHADOW_POSITION); \ + CC_APPLY_FOG(color); \ + fragColorX = CCFragOutput(color); \ + } \ + \ +#elif CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_FORWARD \ + \ + layout(location = 0) out vec4 fragColorX; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + vec4 color = CCStandardShadingBase(s, CC_SHADOW_POSITION); \ + CC_APPLY_FOG(color); \ + fragColorX = CCFragOutput(color); \ + } \ + \ +#elif CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_DEFERRED \ + \ + layout(location = 0) out vec4 fragColor0; \ + layout(location = 1) out vec4 fragColor1; \ + layout(location = 2) out vec4 fragColor2; \ + layout(location = 3) out vec4 fragColor3; \ + \ + void main () { \ + StandardSurface s; surf(s); \ + fragColor0 = s.albedo; \ + fragColor1 = vec4(s.position, s.roughness); \ + fragColor2 = vec4(s.normal, s.metallic); \ + fragColor3 = vec4(s.emissive, s.occlusion); \ + } \ + \ +#endif \ +#pragma // empty pragma trick to get rid of trailing semicolons at effect compile time diff --git a/show-material/assets/effects/standard-surface-entry-jelly2.chunk.meta b/show-material/assets/effects/standard-surface-entry-jelly2.chunk.meta new file mode 100644 index 0000000..d45a68f --- /dev/null +++ b/show-material/assets/effects/standard-surface-entry-jelly2.chunk.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.0.0", + "importer": "effect-header", + "imported": true, + "uuid": "9c4fed74-50c4-40af-b553-85f0d9a44be8", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/effects/water002.effect b/show-material/assets/effects/water002.effect index d7af16b..d7273ba 100644 --- a/show-material/assets/effects/water002.effect +++ b/show-material/assets/effects/water002.effect @@ -68,9 +68,9 @@ CCProgram unlit-vs %{ v_normal = normalize((matWorldIT * vec4(In.normal, 0.0)).xyz); - v_uv.xy = worldPos.xz * 0.3 + cc_time.x * 0.14; - v_uv2.xy = worldPos.xz * 0.2 + cc_time.y * 0.1; - v_uv3.xy = worldPos.xz * 0.4 + cc_time.y * 0.2; + v_uv.xy = worldPos.xz * 0.15 + cc_time.x * 0.15; + v_uv2.xy = worldPos.xz * 0.1 + cc_time.x * 0.1; + v_uv3.xy = worldPos.xz * 0.2 + cc_time.x * 0.2; return cc_matProj * cc_matView * worldPos; } }% diff --git a/show-material/assets/materials/Rock_wall.mtl.meta b/show-material/assets/materials/Rock_wall.mtl.meta index ffa924b..3746337 100644 --- a/show-material/assets/materials/Rock_wall.mtl.meta +++ b/show-material/assets/materials/Rock_wall.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"8fddda3b-0d0f-4905-8d10-546faf0dab8a","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "8fddda3b-0d0f-4905-8d10-546faf0dab8a", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/WaterDamagedConcrete.mtl.meta b/show-material/assets/materials/WaterDamagedConcrete.mtl.meta index 16f17a1..05a1419 100644 --- a/show-material/assets/materials/WaterDamagedConcrete.mtl.meta +++ b/show-material/assets/materials/WaterDamagedConcrete.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"ac9f321d-1dca-4f4c-8c3b-7ea7e183c1ee","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "ac9f321d-1dca-4f4c-8c3b-7ea7e183c1ee", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/black-metal-001.mtl b/show-material/assets/materials/black-metal-001.mtl new file mode 100644 index 0000000..7d050d8 --- /dev/null +++ b/show-material/assets/materials/black-metal-001.mtl @@ -0,0 +1,40 @@ +{ + "__type__": "cc.Material", + "_name": "", + "_objFlags": 0, + "_native": "", + "_effectAsset": { + "__uuid__": "f99a30bd-fc3f-4eb5-a229-12f3d921a662", + "__expectedType__": "cc.EffectAsset" + }, + "_techIdx": 0, + "_defines": [ + {} + ], + "_states": [ + { + "rasterizerState": {}, + "depthStencilState": {}, + "blendState": { + "targets": [ + {} + ] + } + } + ], + "_props": [ + { + "mainTexture": { + "__uuid__": "596fa876-070c-4cef-97b9-cec7dee8a84b@6c48a", + "__expectedType__": "cc.Texture2D" + }, + "blurColor": { + "__type__": "cc.Vec4", + "x": 1024, + "y": 1024, + "z": 1, + "w": 1 + } + } + ] +} \ No newline at end of file diff --git a/show-material/assets/materials/black-metal-001.mtl.meta b/show-material/assets/materials/black-metal-001.mtl.meta new file mode 100644 index 0000000..524912a --- /dev/null +++ b/show-material/assets/materials/black-metal-001.mtl.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "6e5f0c13-4e38-4175-83be-975b6f6f8b6c", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/black-metal.mtl.meta b/show-material/assets/materials/black-metal.mtl.meta index ac5202e..7205950 100644 --- a/show-material/assets/materials/black-metal.mtl.meta +++ b/show-material/assets/materials/black-metal.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"1b012c21-e0f0-43e8-a78c-9ff88e52dc97","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "1b012c21-e0f0-43e8-a78c-9ff88e52dc97", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/building.mtl b/show-material/assets/materials/building.mtl index 1b15d11..c9bfeab 100644 --- a/show-material/assets/materials/building.mtl +++ b/show-material/assets/materials/building.mtl @@ -50,7 +50,7 @@ "metallic": 0, "foglcol": { "__type__": "cc.Color", - "r": 71, + "r": 0, "g": 0, "b": 255, "a": 255 diff --git a/show-material/assets/materials/cloth_orange.mtl.meta b/show-material/assets/materials/cloth_orange.mtl.meta index f7b538d..4e28383 100644 --- a/show-material/assets/materials/cloth_orange.mtl.meta +++ b/show-material/assets/materials/cloth_orange.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"ff66d457-c61e-49a0-9d88-e9e3e1446cb9","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "ff66d457-c61e-49a0-9d88-e9e3e1446cb9", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-001.mtl.meta b/show-material/assets/materials/jelly-001.mtl.meta index 5498e91..2116254 100644 --- a/show-material/assets/materials/jelly-001.mtl.meta +++ b/show-material/assets/materials/jelly-001.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"0e8b8820-31b0-4e6c-bd42-165f13d4688d","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "0e8b8820-31b0-4e6c-bd42-165f13d4688d", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-002.mtl.meta b/show-material/assets/materials/jelly-002.mtl.meta index a3a9b11..351cb5a 100644 --- a/show-material/assets/materials/jelly-002.mtl.meta +++ b/show-material/assets/materials/jelly-002.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"858969ed-d32c-4259-84e5-6c59f546d6ad","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "858969ed-d32c-4259-84e5-6c59f546d6ad", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-003.mtl.meta b/show-material/assets/materials/jelly-003.mtl.meta index 6861912..a0016aa 100644 --- a/show-material/assets/materials/jelly-003.mtl.meta +++ b/show-material/assets/materials/jelly-003.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"2ac9ede4-ede2-4dc5-b3b9-efc203b83e13","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "2ac9ede4-ede2-4dc5-b3b9-efc203b83e13", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-004.mtl.meta b/show-material/assets/materials/jelly-004.mtl.meta index e9289ff..b0fcfae 100644 --- a/show-material/assets/materials/jelly-004.mtl.meta +++ b/show-material/assets/materials/jelly-004.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"3c0889f5-7a3e-43ac-b871-47f8924471c9","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "3c0889f5-7a3e-43ac-b871-47f8924471c9", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-005.mtl.meta b/show-material/assets/materials/jelly-005.mtl.meta index 7ea0b35..d345f17 100644 --- a/show-material/assets/materials/jelly-005.mtl.meta +++ b/show-material/assets/materials/jelly-005.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"27f48985-0210-47cd-a0d9-54b192695e8c","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "27f48985-0210-47cd-a0d9-54b192695e8c", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly-blurx.mtl b/show-material/assets/materials/jelly-blurx.mtl new file mode 100644 index 0000000..a9a2c1c --- /dev/null +++ b/show-material/assets/materials/jelly-blurx.mtl @@ -0,0 +1,51 @@ +{ + "__type__": "cc.Material", + "_name": "", + "_objFlags": 0, + "_native": "", + "_effectAsset": { + "__uuid__": "939c4ad9-a857-4014-9bdf-cba63c164efe", + "__expectedType__": "cc.EffectAsset" + }, + "_techIdx": "0", + "_defines": [ + { + "USE_NORMAL_MAP": true + }, + {}, + {}, + {} + ], + "_states": [ + { + "rasterizerState": {}, + "depthStencilState": {}, + "blendState": { + "targets": [ + {} + ] + } + }, + {}, + {}, + {} + ], + "_props": [ + { + "mainColor": { + "__type__": "cc.Color", + "r": 160, + "g": 160, + "b": 160, + "a": 255 + }, + "normalMap": { + "__uuid__": "fbd28a82-9502-448a-963b-8a4b14d2c3f9@6c48a", + "__expectedType__": "cc.Texture2D" + } + }, + {}, + {}, + {} + ] +} diff --git a/show-material/assets/materials/jelly-blurx.mtl.meta b/show-material/assets/materials/jelly-blurx.mtl.meta new file mode 100644 index 0000000..04cd868 --- /dev/null +++ b/show-material/assets/materials/jelly-blurx.mtl.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "7c6e4e35-ab4a-473c-93d8-5ef5868e23bc", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/jelly.mtl b/show-material/assets/materials/jelly.mtl index 82fba3f..acc984a 100644 --- a/show-material/assets/materials/jelly.mtl +++ b/show-material/assets/materials/jelly.mtl @@ -52,9 +52,10 @@ "b": 0, "a": 214 }, - "_fresnelScale": 0.6, + "_fresnelBase": 0.2, + "_fresnelScale": 0.4, "_fresnelIndensity": 4, - "IBLlevel": 0.1, + "levelIBL": 0.2, "metallic": 0 }, {}, diff --git a/show-material/assets/materials/jelly.mtl.meta b/show-material/assets/materials/jelly.mtl.meta index f34cd93..8fa1cb1 100644 --- a/show-material/assets/materials/jelly.mtl.meta +++ b/show-material/assets/materials/jelly.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"de7ef384-fd4b-4168-a7b0-84b9e5a06c97","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "de7ef384-fd4b-4168-a7b0-84b9e5a06c97", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/metal_ball.mtl.meta b/show-material/assets/materials/metal_ball.mtl.meta index 382d1c2..b3f58da 100644 --- a/show-material/assets/materials/metal_ball.mtl.meta +++ b/show-material/assets/materials/metal_ball.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"bb0e14fd-06dd-4d47-8e4d-d8a07645e5bb","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "bb0e14fd-06dd-4d47-8e4d-d8a07645e5bb", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/plant_metal.mtl.meta b/show-material/assets/materials/plant_metal.mtl.meta index 8f9d8c6..7efc75f 100644 --- a/show-material/assets/materials/plant_metal.mtl.meta +++ b/show-material/assets/materials/plant_metal.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"b2494ed8-5038-4af1-9d6f-7e717a727877","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "b2494ed8-5038-4af1-9d6f-7e717a727877", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/materials/tilling_sample_DefaultMaterial.mtl.meta b/show-material/assets/materials/tilling_sample_DefaultMaterial.mtl.meta index b6e9205..47462c3 100644 --- a/show-material/assets/materials/tilling_sample_DefaultMaterial.mtl.meta +++ b/show-material/assets/materials/tilling_sample_DefaultMaterial.mtl.meta @@ -1 +1,11 @@ -{"ver":"1.0.9","importer":"material","imported":true,"uuid":"9be11fd9-f955-4967-a630-bafee9413e3f","files":[".json"],"subMetas":{},"userData":{}} +{ + "ver": "1.0.9", + "importer": "material", + "imported": true, + "uuid": "9be11fd9-f955-4967-a630-bafee9413e3f", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/meshes/SM_Rock.FBX b/show-material/assets/meshes/SM_Rock.FBX new file mode 100644 index 0000000..5a32c7c Binary files /dev/null and b/show-material/assets/meshes/SM_Rock.FBX differ diff --git a/show-material/assets/meshes/SM_Rock.FBX.meta b/show-material/assets/meshes/SM_Rock.FBX.meta new file mode 100644 index 0000000..7888cd0 --- /dev/null +++ b/show-material/assets/meshes/SM_Rock.FBX.meta @@ -0,0 +1,58 @@ +{ + "ver": "2.0.14", + "importer": "fbx", + "imported": true, + "uuid": "a9bf1034-d066-42e7-8110-af1aec992c27", + "files": [], + "subMetas": { + "aa0ca": { + "importer": "gltf-mesh", + "uuid": "a9bf1034-d066-42e7-8110-af1aec992c27@aa0ca", + "displayName": "", + "id": "aa0ca", + "name": "SM_Rock.mesh", + "userData": { + "gltfIndex": 0 + }, + "ver": "1.1.0", + "imported": true, + "files": [ + ".bin", + ".json" + ], + "subMetas": {} + }, + "b2467": { + "importer": "gltf-scene", + "uuid": "a9bf1034-d066-42e7-8110-af1aec992c27@b2467", + "displayName": "", + "id": "b2467", + "name": "SM_Rock.prefab", + "userData": { + "gltfIndex": 0 + }, + "ver": "1.0.12", + "imported": true, + "files": [ + ".json" + ], + "subMetas": {} + } + }, + "userData": { + "imageMetas": [], + "legacyFbxImporter": false, + "redirect": "a9bf1034-d066-42e7-8110-af1aec992c27@b2467", + "assetFinder": { + "meshes": [ + "a9bf1034-d066-42e7-8110-af1aec992c27@aa0ca" + ], + "skeletons": [], + "textures": [], + "materials": [], + "scenes": [ + "a9bf1034-d066-42e7-8110-af1aec992c27@b2467" + ] + } + } +} diff --git a/show-material/assets/meshes/T_RockMesh_N.TGA b/show-material/assets/meshes/T_RockMesh_N.TGA new file mode 100644 index 0000000..82e7d81 Binary files /dev/null and b/show-material/assets/meshes/T_RockMesh_N.TGA differ diff --git a/show-material/assets/meshes/T_RockMesh_N.TGA.meta b/show-material/assets/meshes/T_RockMesh_N.TGA.meta new file mode 100644 index 0000000..311ba8c --- /dev/null +++ b/show-material/assets/meshes/T_RockMesh_N.TGA.meta @@ -0,0 +1,40 @@ +{ + "ver": "1.0.21", + "importer": "image", + "imported": true, + "uuid": "fbd28a82-9502-448a-963b-8a4b14d2c3f9", + "files": [ + ".png", + ".json" + ], + "subMetas": { + "6c48a": { + "importer": "texture", + "uuid": "fbd28a82-9502-448a-963b-8a4b14d2c3f9@6c48a", + "displayName": "T_RockMesh_N", + "id": "6c48a", + "name": "texture", + "userData": { + "wrapModeS": "repeat", + "wrapModeT": "repeat", + "minfilter": "linear", + "magfilter": "linear", + "mipfilter": 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b/show-material/assets/meshes/blurx.rt @@ -0,0 +1,8 @@ +{ + "__type__": "cc.RenderTexture", + "_name": "", + "_objFlags": 0, + "_native": "", + "_width": 1, + "_height": 1 +} \ No newline at end of file diff --git a/show-material/assets/meshes/blurx.rt.meta b/show-material/assets/meshes/blurx.rt.meta new file mode 100644 index 0000000..9a423ae --- /dev/null +++ b/show-material/assets/meshes/blurx.rt.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.1.0", + "importer": "render-texture", + "imported": true, + "uuid": "7a0255a8-bedd-4d41-841f-16357cd151b4", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/show-material/assets/meshes/cloth-mesh/MatPreviewMesh-Corduroy_SM.FBX.meta b/show-material/assets/meshes/cloth-mesh/MatPreviewMesh-Corduroy_SM.FBX.meta index 6431538..0ebfcef 100644 --- a/show-material/assets/meshes/cloth-mesh/MatPreviewMesh-Corduroy_SM.FBX.meta +++ b/show-material/assets/meshes/cloth-mesh/MatPreviewMesh-Corduroy_SM.FBX.meta @@ -1,5 +1,5 @@ { - "ver": 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