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collision-world.cpp
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#include "extensions/ccDiscreteDynamicsWorld.h"
#include "btBulletDynamicsCommon.h"
#include "macro.h"
// extern "C"
// {
using cc::ccDiscreteDynamicsWorld;
// btDefaultCollisionConfiguration
int DLL_EXPORT DefaultCollisionConfiguration_static()
{
static btDefaultCollisionConfiguration c;
return (int)&c;
}
// btDispatcher
int DLL_EXPORT Dispatcher_getNumManifolds(int ptr)
{
btDispatcher *dispatcher = (btDispatcher *)ptr;
return dispatcher->getNumManifolds();
}
int DLL_EXPORT Dispatcher_getManifoldByIndexInternal(int ptr, int index)
{
btDispatcher *dispatcher = (btDispatcher *)ptr;
return (int)dispatcher->getManifoldByIndexInternal(index);
}
// btCollisionDispatcher
int DLL_EXPORT CollisionDispatcher_new()
{
return (int)new btCollisionDispatcher(
(btDefaultCollisionConfiguration *)DefaultCollisionConfiguration_static());
}
// btDbvtBroadphase
int DLL_EXPORT DbvtBroadphase_new()
{
return (int)(new btDbvtBroadphase());
}
// btSequentialImpulseConstraintSolver
int DLL_EXPORT SequentialImpulseConstraintSolver_new()
{
return (int)new btSequentialImpulseConstraintSolver();
}
void DLL_EXPORT ccDiscreteDynamicsWorld_reset(int dispatcher,int broadphase,int solver)
{
btCollisionDispatcher *m_dispatcher = (btCollisionDispatcher *)dispatcher;
btDbvtBroadphase *m_broadphase = (btDbvtBroadphase *)broadphase;
btConstraintSolver *m_solver = (btConstraintSolver *)solver;
m_broadphase->resetPool(m_dispatcher);
m_solver->reset();
}
// btDispatcherInfo
bool DLL_EXPORT CollisionWorld_get_m_useContinuous(int ptr)
{
btDispatcherInfo *info = (btDispatcherInfo *)ptr;
return info->m_useContinuous;
}
void DLL_EXPORT CollisionWorld_set_m_useContinuous(int ptr, bool useContinuous)
{
btDispatcherInfo *info = (btDispatcherInfo *)ptr;
info->m_useContinuous = useContinuous;
}
void DLL_EXPORT CollisionWorld_rayTest(int ptr, int rayFromWorld, int rayToWorld, int resultCallback)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->rayTest(*(btVector3 *)rayFromWorld, *(btVector3 *)rayToWorld,
*(btCollisionWorld::RayResultCallback *)resultCallback);
}
int DLL_EXPORT CollisionWorld_getDispatchInfo(int ptr)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
return (int)&world->getDispatchInfo();
}
void DLL_EXPORT CollisionWorld_addCollisionObject(int ptr, int co, unsigned int group, unsigned int mask)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->addCollisionObject((btCollisionObject *)co, (int)group, (int)mask);
}
void DLL_EXPORT CollisionWorld_removeCollisionObject(int ptr, int collisionObject)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->removeCollisionObject((btCollisionObject *)collisionObject);
}
void DLL_EXPORT CollisionWorld_convexSweepTest(int ptr, int castShape, int from, int to,
int resultCallback, float allowedCcdPenetration)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->convexSweepTest((btConvexShape *)castShape, *(btTransform *)from, *(btTransform *)to,
*(btCollisionWorld::ConvexResultCallback *)resultCallback, allowedCcdPenetration);
}
void DLL_EXPORT CollisionWorld_setDebugDrawer(int ptr, int debugDrawer)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->setDebugDrawer((btIDebugDraw *)debugDrawer);
}
void DLL_EXPORT CollisionWorld_debugDrawWorld(int ptr)
{
btCollisionWorld *world = (btCollisionWorld *)ptr;
world->debugDrawWorld();
}
// btDynamicsWorld
void DLL_EXPORT DynamicsWorld_addAction(int ptr, int action)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->addAction((btActionInterface *)action);
}
void DLL_EXPORT DynamicsWorld_removeAction(int ptr, int action)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->removeAction((btActionInterface *)action);
}
int DLL_EXPORT DynamicsWorld_getSolverInfo(int ptr)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
return (int)&world->getSolverInfo();
}
// ccDiscreteDynamicsWorld
int DLL_EXPORT ccDiscreteDynamicsWorld_new(int dispatcher, int pairCache, int constraintSolver)
{
return (int)new ccDiscreteDynamicsWorld(
(btDispatcher *)dispatcher, (btBroadphaseInterface *)pairCache, (btConstraintSolver *)constraintSolver,
(btDefaultCollisionConfiguration *)DefaultCollisionConfiguration_static());
}
void DLL_EXPORT DynamicsWorld_setGravity(int ptr, int gravity)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->setGravity(*(btVector3 *)gravity);
}
void DLL_EXPORT DynamicsWorld_addRigidBody(int ptr, int body, unsigned int group, unsigned int mask)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
return world->addRigidBody((btRigidBody *)body, (int)group, (int)mask);
}
void DLL_EXPORT DynamicsWorld_removeRigidBody(int ptr, int body)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
return world->removeRigidBody((btRigidBody *)body);
}
void DLL_EXPORT DynamicsWorld_addConstraint(int ptr, int c, bool v)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->addConstraint((btTypedConstraint *)c, v);
}
void DLL_EXPORT DynamicsWorld_removeConstraint(int ptr, int c)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->removeConstraint((btTypedConstraint *)c);
}
void DLL_EXPORT DynamicsWorld_stepSimulation(int ptr, float timeStep, int maxSubSteps, float fixedTimeStep)
{
btDynamicsWorld *world = (btDynamicsWorld *)ptr;
world->stepSimulation(timeStep, maxSubSteps, fixedTimeStep);
}
void DLL_EXPORT ccDiscreteDynamicsWorld_setAllowSleep(int ptr, bool v)
{
ccDiscreteDynamicsWorld *world = (ccDiscreteDynamicsWorld *)ptr;
world->setAllowSleep(v);
}
// }