Open
Description
Cocos Creator version
3.8.5
System information
Windows 11
Issue description
There is a complete freeze of the engine and a bunch of errors at random times, and I could not understand the specific reasons, from my observations the bug is observed when there is a new collision with something, conditionally the player goes into the trigger. Also I used in the project Configurable constraint, PointToPointConstraint maybe it will help.
Relevant error log output
Uncaught RuntimeError: memory access out of bounds
at 001ca272:0x19291
at 001ca272:0x36c8c
at 001ca272:0x3875b
at 001ca272:0x38964
at 001ca272:0x68e46
at 001ca272:0x65ab9
at Object.DynamicsWorld_stepSimulation (bullet.release.wasm.js:10:32466)
at BulletWorld.step (bullet-world.ts:196:12)
at PhysicsSystem.postUpdate (physics-system.ts:367:39)
at Director.tick (director.ts:791:38)
Steps to reproduce
Complex scene with many colliders, Configurable constraint, PointToPointConstraint.
Take the ball, throw it into the trigger, and then walk around the trigger, it may not work right away, you need to turn around sharply and crash in, you may need to restart a few times.