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Preview Simulator crashes with a large number of textures #18644

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@placDev

Description

@placDev

Cocos Creator version

3.8.6

System information

Windows 10 Editor

Issue description

Hello everyone I'm adding an object with a lot of textures to the scene. The preview in the browser works well, but trying to run it through the Simulator causes a black screen and crashes after a few seconds. If you remove all the textures, everything starts well in the Simulator. If there are any solutions? Is there any way to fix this with the settings?

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Relevant error log output

18:37:01 [DEBUG]: D/ XMLHttpRequest_finalize, 0000024DC3BF34C0 ...
18:37:01 [DEBUG]: D/ XMLHttpRequest_finalize, 0000024DC3BF3B60 ...
18:37:01 [DEBUG]: D/ XMLHttpRequest_finalize, 0000024DC3BF3810 ...
18:37:01 [DEBUG]: D/ XMLHttpRequest_finalize, 0000024DC3BF3EB0 ...

Steps to reproduce

  1. Create a default 3D project
  2. We load the model (gltf) with different materials and meshes (about 200 textures)
  3. When starting the Preview Simulator, we get a black screen and crash after a few seconds
  4. Remove all textures, leaving only meshes, and the Simulator starts

Minimal reproduction project

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