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Description
Cocos Creator version
3.8.6
System information
MacOS
Issue description
在较低 CPU 性能的设备上测试时,得到以下性能差异。
在未构建发布项目时,游戏添加 100 个物理刚体时帧率为 60,在构建发布后,游戏添加 100 个纹理刚体帧率为 20+。
When tested on a device with lower CPU performance, the following performance differences were obtained.
The frame rate is 60 when the game adds 100 Physics Rigid Bodies when the release project is not built, and 20+ frame rates when the game adds 100 Texture Rigid Bodies after the build is released.
Relevant error log output
null
Steps to reproduce
复现方式:
1、构建发布 web-mobile 游戏
2、在 chrome 浏览器打开游戏
3、在 chrome 浏览器的 performance 工具中降低页面使用的 CPU 性能(降低 6 倍或 20 倍)
4、通过场景的 UI 界面添加物理刚体到场景中,添加 100 个,开启 Shake 选项
Reproduction method:
- Build and publish a web-mobile game
- Open the game in the Chrome browser
- Reduce the CPU performance used by the page in chrome's performance tool (6x or 20x less)
- Add 100 physical rigid bodies to the scene through the scene's UI, and enable the Shake option