The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce:
- Prepare two images, one for the progress bar track and one for the bar
- Generate a sprite sheet, forcing the texture to be rotated (e.g. by tweaking the max width property)
- Create a ProgressBar and assign the sprite frames
- Set mode to filled
- Test in simulator, it should work fine
- Test again with mobile build, the bar would look like as if it is set as simple mode
The bar Sprite of ProgressBar fails to map its texture under filled mode correctly when its SpriteFrame happens to be auto-rotated in the underlying sprite sheet.
Steps to reproduce: