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If I change the .position of a CCTransformationNode it wont refresh its transform (internal _dirty flag not set). I presume other properties like rotation etc. will be ignored.
I changed the line
if (_dirty)
to
if (_dirty || _isTransformDirty)
and it worked for my limited case, but looking through CCNode.m I think more is going on with _isTransformDirty than is being dealt with in CCTransformationNode visit.
Thoughts/suggestions? Or is just an expected limitation of the transform node - it should be used purely for adding a roll/pitch/yaw transform in a node hierarchy?
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