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I found a careless mistake.
void b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep)
{
...
for (int32 j = 0; j < m_jointCount; ++j)
{
bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData);
jointsOkay = jointsOkay && jointOkay;
}
...
m_joints[i] ---> m_joints[j]
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