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project.godot
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54 lines (41 loc) · 1.76 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pyramid Definitive Edition"
config/version="1.3.1"
run/main_scene="uid://ctf5sb112jkcq"
config/features=PackedStringArray("4.5", "GL Compatibility")
boot_splash/bg_color=Color(0.56078434, 0.8235294, 0.91764706, 1)
boot_splash/image="uid://u52jchngj51e"
config/icon="uid://betxlbc4jxcah"
[autoload]
UserSettingsManager="*res://source/autoloads/user_settings_manager.tscn"
SaveManager="*res://source/autoloads/save_manager.tscn"
AudioManager="*res://source/autoloads/audio_manager.tscn"
PacksManager="*res://source/autoloads/packs_manager.tscn"
WordBankLoader="*res://source/autoloads/word_bank_loader.tscn"
AdditionalRulesLoader="*res://source/autoloads/additional_rules_loader.tscn"
BackgroundManager="*res://source/autoloads/background_manager.tscn"
RunManager="*res://source/autoloads/run_manager.tscn"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[gui]
theme/custom="uid://dkcfibuwqlsb5"
theme/custom_font="uid://cm0f7sh1s1552"
[input]
Escape={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.56078434, 0.8235294, 0.91764706, 1)