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This repository was archived by the owner on May 15, 2026. It is now read-only.
This repository was archived by the owner on May 15, 2026. It is now read-only.

Use Occluders for performance improvement? #101

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@elvisish

I think this is the only thing func_Godot does better than TBLoader, automagically creates occluder meshes to cull geometry. It would be useful to add if anyone would be interested (unfortunately I can't, I'm much too stupid).

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