- Be able to declare variables and assign values
- Know when to use
var,let, orconst
- immutable - cannot change; cannot mutate
For each of the following code blocks, use a whiteboard or pen and paper to reason about what the value of x is supposed to be on the last line with your partner.
Once you have arrived at a conclusion that you are comfortable with, enter the lines into a console and check your answer. Was your hypothesis correct? If not, understand why (talk with a classmate, or ask for help).
var x = 5;
x + 10;
x; // => ???
var x = 17;
x = (x + 1) / 2;
x * 4;
x; // => ???
var x = 5;
var y = 20;
x = y;
y = y + 7;
x; // => ???
var x = 10;
var y = 5;
x = x * 4 - 3;
x + 17;
x = x + y;
x; // => ???Create a copy of the _lesson-templates folder called variables-intro.
Inside of script.js complete the following exercises:
All of these exercises use the techniques from the this lecture.
-
Create variables called
name,age,currentTaskandisProgrammerand assign them values so your test cases print what you expect! Use the keywordsletandconstinstead ofvar(you will need to think about which variables should be "immutable").// Examples const school = "Code Chrysalis"; console.log(school); // should print "Code Chrysalis" let week = 1; console.log(week); // should print "1" // Your code console.log(name); // should print your name console.log(age); // should print your age console.log(isProgrammer); // should print "true" console.log(currentTask); // should print "1"
-
Re-assign
currentTaskto 2.console.log(currentTask); // should print "2"
-
Compute some basic geometry. You may need to use Google to remember the formulas.
// Compute and store the area of a square const squareSideLength = 2; // Your code here. console.log(squareArea); // should print "4" // Compute and store the area of a rectangle const rectangleBaseLength = 3; const rectangleHeightLength = 4; // Your code here. console.log(rectangleArea); // should print "12" // Compute and store the area of a triangle const triangleBaseLength = 4; const triangleHeightLength = 5; // Your code here. console.log(triangleArea); // should print "10"
These exercises may use techniques that were not covered in this lecture.
-
More basic geometry. Some of your answers might be a little bit different than the expected values. Don't worry. They should just be close to the expected values.
// Compute and store the circumference and area of a circle const circleDiameter = 10; // Your code here. console.log(circleCircumference); // should print something close to "31.41592653589793" console.log(circleArea); // should print something close to "78.53981633974483"
-
Without directly reassigning the values, swap the values of
a&bso that your test cases print what you expect.Hint: you will need to create another variable to store data temporarily.
let a = "B"; let b = "A";
console.log(a); // should print "A" console.log(b); // should print "B"
-
Exponential growth. Change the value of a single variable to contain the powers of two.
let value = 1; // you do something to value console.log(value); // should print "1" // you do something to value console.log(value); // should print "2" // you do something to value console.log(value); // should print "4" // you do something to value console.log(value); // should print "8" // you do something to value console.log(value); // should print "16" // you do something to value console.log(value); // should print "32" // you do something to value console.log(value); // should print "64"
-
String concatenation. Concatenate different variables to display the desired result.
const firstName = 'your first name'; const lastName = '???'; const city = '???'; console.log(???); // should print something like "Hello, my name is Yan Fan. I live in Tokyo."
For these exercises, you may need to use techniques that we haven't covered in class.
-
Declare a function called
counterthat, when invoked, alwaysconsole.logs a number that is one more than the previous invocation.// hint: you may need to do something here function counter() { // your code here } counter(); // => 1 counter(); // => 2 counter(); // => 3 // etc.
-
Declare a function called
isOddthat, when invoked,console.logs whether or not the given number is odd.function isOdd(givenNumber) { // your code here // should print "Yes, it's odd" or "No, it's even", depending on the given number. }
- Complete the
Basic Requirementsfor this lesson. - Complete the
Additional Reading.