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0.14.1 - Prevent enemy-player collisions during grace period
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package.json

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@@ -1,7 +1,7 @@
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{
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"name": "last-one-flying",
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"description": "An arcade survival shooter made with Phaser 3.",
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"version": "0.14.0",
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"version": "0.14.1",
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"type": "module",
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"repository": {
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"type": "git",

src/systems/combatSystem.js

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@@ -57,6 +57,10 @@ export class CombatSystem {
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this._enemyPool,
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this._player,
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(enemy, player) => {
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if (this._gracePeriodTimeLeft > 0) {
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return;
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}
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this.destroyShip(enemy);
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const activeEnemies = this._enemyPool.getMatching('active', true);
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const closestEnemy = activeEnemies.reduce(

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