Skip to content

Improve tile generation strategy #1531

Description

@matkoniecz

Currently tile generation strategy does not take into account server limitations.

This means that if tiles are not cached and user scrolls through map, especially low zoom levels, massive number of tile generation jobs can be started.

This can result in server becoming blocked (see #1391) or even completely running out of memory.

Proper fix would likely mean switching to some kind of job queue, with limited number of how many tiles are generated at once.

Ideally separation of rendering part, see #1338

Smarter cache invalidation (see #1304) and serving old tiles if rendering cannot keep up would be also helpful.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions